ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -110,7 +110,7 @@
        bData["UserData"] = kwargs["userData"]
    sendMsg = "%s" % (bData) 
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "UpdateBillboard", sendMsg, len(sendMsg))
    GameWorld.DebugLog("同步GameServer排行榜:bType=%s,cmpValue=%s, %s" % (bType, cmpValue, sendMsg), bID)
    GameWorld.DebugLog("同步GameServer排行榜:bType=%s,cmpValue=%s,cmpValue2=%s %s" % (bType, cmpValue, cmpValue2, sendMsg), bID)
    return
def UpdatePlayerCrossBillboard(curPlayer, bType, groupValue1, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, 
@@ -212,23 +212,17 @@
    
    return True
def __GetUpdFightPower(curPlayer, key, fightPower):
    ##获取更新排行榜的战力
    #暂定更新实际战力
    PlayerControl.NomalDictSetProperty(curPlayer, key, fightPower, ChConfig.Def_PDictType_FightPower)
    return fightPower
def UpdateHorseBillboard(curPlayer, isForceUpdate=False, isUpdateTotal=True):
    ##更新玩家坐骑排行榜
    
    HorseFightPower = PlayerControl.GetMFPFightPower(curPlayer, ShareDefine.Def_MFPType_Horse)
    if not __CheckFightPowerCanUpdate(curPlayer, ChConfig.Def_PDict_FightPower_Horse,
                                      HorseFightPower, isForceUpdate):
    if not HorseFightPower:
        return
    
    HorseFightPower = __GetUpdFightPower(curPlayer, ChConfig.Def_PDict_FightPower_Horse, HorseFightPower)
    fightPower = HorseFightPower % ChConfig.Def_PerPointValue
    fightPowerEx = HorseFightPower / ChConfig.Def_PerPointValue
    
    UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower_Horse, HorseFightPower)
    UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower_Horse, fightPowerEx, fightPower)
    
    if isUpdateTotal:
        UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate)