ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -387,12 +387,13 @@
            familyID = hurtInfo[0]
            memberIDList = hurtInfo[1][2]
            memberCnt = len(memberIDList)
            familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
            familyAuctionItemList, menberItemList = __GetFamilyBossAward(bossID, rank, worldLV)
            GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s' % (rank, worldLV, familyAuctionItemList, menberItemList, memberCnt), familyID)
            extraVirtualItemList = [] #额外展示假掉落的物品
            overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
            if memberCnt >= needMemberCnt and familyAuctionItemList:  #仙盟拍品
                familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
                extraVirtualItemList = familyAuctionItemList
                overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
            if menberItemList:  #成员奖励
                overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
@@ -402,7 +403,7 @@
                member = playerManager.FindPlayerByID(memberID)
                if member:
                    if menberItemList:
                        NPCCommon.DoGiveItemByVirtualDrop(member, menberItemList, bossID, dropPosX, dropPosY, mailTypeKey='LeagueBOSS1')
                        NPCCommon.DoGiveItemByVirtualDrop(member, menberItemList, bossID, dropPosX, dropPosY, False, 'LeagueBOSS1', extraVirtualItemList)
                        #ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
                    member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
                    FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
@@ -431,13 +432,15 @@
    return
def __GetFamilyBossAward(rank, worldLV):
def __GetFamilyBossAward(bossID, rank, worldLV):
    familyAuctionItemList, menberItemList = [], []
    awardRateList = []
    awardPieRateDict = {}
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
        ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
    ipyDataList = IpyGameDataPY.GetIpyGameDataList('FamilyBossAward', bossID)
    if not ipyDataList:
        return familyAuctionItemList, menberItemList
    for ipyData in ipyDataList:
        worldLVList = ipyData.GetWorldLV()
        if worldLV < worldLVList[0] or worldLV > worldLVList[1]:
            continue