| | |
| | | import PlayerViewCache
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| | | import GameWorldBoss
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| | | import PlayerTalk
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| | | import PlayerTeam
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| | |
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| | | import copy
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| | | import random
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| | |
| | |
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| | | # 玩家战盟名变更处理
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| | | __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
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| | | |
| | | #玩家缓存
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| | | PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
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| | | PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
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| | | #加入仙盟联赛成员
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| | | GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
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| | | GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
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| | |
| | | if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
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| | | PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
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| | | return
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| | | #判断退出时间间隔
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| | | curTime = int(time.time())
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| | | lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
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| | | if lastLeaveFamilyTime > 100:
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| | | remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
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| | | if remainTime > 0:
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| | | PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
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| | | return
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| | | updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
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| | | elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
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| | | updTime = curTime
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| | | else:
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| | | updTime = lastLeaveFamilyTime+1
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| | | PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
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| | |
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| | | #XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
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| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
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| | |
| | | __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
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| | |
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| | | DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
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| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
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| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
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| | |
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| | | if curFamily.GetCount() == 0:
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| | | #玩家离开后, 家族没有人了 , 删除这个家族
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| | |
| | | # 玩家战盟名变更处理
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| | | __OnFamilyNameChange(leavePlayerID, '')
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| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
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| | | PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
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| | | PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
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| | | return
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| | |
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| | | #//////////////////////////////////////////////////////////////
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| | |
| | |
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| | | #弹劾信息封包
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| | | SendPackClientImpeachMsg(curPlayer, 0, 0)
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| | | PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
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| | | return
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| | |
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| | | #---------------------------------------------------------------------
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| | |
| | | # if useMoney > 0:
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| | | # #帮会日常维持消耗{%S1%}银两帮会资金
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| | | # PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
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| | | #自动传位
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| | | __AutoChangeLeader(family)
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| | |
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| | | #通知客户端刷新
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| | | family.Broadcast_FamilyChange()
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| | |
| | |
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| | | return
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| | |
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| | | def FamilyOnHour():
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| | | familyManager = GameWorld.GetFamilyManager()
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| | | for i in xrange(familyManager.GetCount()):
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| | | family = familyManager.GetAt(i)
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| | | #自动传位
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| | | __AutoChangeLeader(family)
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| | | return
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| | | #---------------------------------------------------------------------
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| | | ##通知地图服务器, 玩家家族属性刷新
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| | | # @param curFamily 家族实例
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| | |
| | | return 0
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| | |
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| | | leaderID = curFamily.GetLeaderID()
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| | | # 帮主在线
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| | | if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
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| | | return 0
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| | |
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| | | curMember = curFamily.FindMember(leaderID)
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| | | if curMember == None:
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| | | GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
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| | | return 0
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| | | |
| | | offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
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| | | offLineTimeNum = curMember.GetExattr2()
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| | | if not offLineTimeNum:
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| | | return 0
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| | | offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
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| | | return GameWorld.GetPastHour(offLineTime)
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| | |
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| | | def GetLastOnlineMemberOfflineTime(family):
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| | |
| | | offLineTime = 0
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| | | for i in range(0, family.GetCount()):
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| | | member = family.GetAt(i)
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| | | playerID = member.GetPlayerID()
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| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if tagPlayer:
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| | | return 0
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| | | if not member.GetExattr2():
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| | | offLineTimeNum = member.GetExattr2()
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| | | if not offLineTimeNum:
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| | | #有人在线直接返回
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| | | return 0
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| | | if not offLineTime:
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| | | offLineTime = member.GetExattr2()
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| | | offLineTime = offLineTimeNum
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| | | else:
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| | | offLineTime = max(offLineTime, member.GetExattr2())
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| | | offLineTime = max(offLineTime, offLineTimeNum)
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| | | if not offLineTime:
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| | | return 0
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| | | offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
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| | |
| | | '''自动传位'''
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| | | # 获得帮主下线了多久(小时)
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| | | leaderOffLineTime = GetLeaderOfflineTime(curFamily)
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| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
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| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
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| | | if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
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| | | return
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| | |
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