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| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
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| | | Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
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| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
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| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
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| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
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| | | Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
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| | | Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
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| | |
| | | Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习
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| | | Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
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| | | Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
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| | | Def_PDict_AlchemyCommonCnt = "AlchemyCommonCnt" #普通丹药炼丹次数
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| | | Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
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| | |
| | | TriggerType_SuperHitSuckBloodPer, # 暴击百分比吸血, 79
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| | | TriggerType_BurnPer, # 灼烧伤害百分比 80
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| | | TriggerType_BurnDisappear, # 灼烧消失触发 81
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| | | ) = range(1, 82)
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| | | TriggerType_SkillValue, # 增加技能伤害固定值 82
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| | | ) = range(1, 83)
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| | | #不可以佩戴翅膀的地图
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