ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1282,10 +1282,11 @@ GameObj.SetHP(curObj, remainHP, not view) AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血") if view: #广播伤血类型 AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, notifyLostValue, hurtType) if buffOwner: PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AttackOverPassive, tick) # 濒死状态触发技能 if GameObj.GetHP(curObj) == 0: