ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -395,6 +395,44 @@
    
#---------------------------------------------------------------------
def GetCanUseRealmSuppressSkll(curNPC, curSkill):
    if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_RealmSuppress:
        # 非境界压制技能返回可用
        return True
    # 境界压制技能需判断 周围是否有低境界玩家
    npcRealmLV = NPCCommon.GetRealmLV(curNPC)
    angryManager = curNPC.GetNPCAngry()
    for i in range(0, angryManager.GetAngryCount()) :
        curAngry = angryManager.GetAngryValueTag(i)
        if curAngry == None or curAngry.GetObjID() == 0:
            continue
        #仇恨值
        curAngryValue = curAngry.GetAngryValue()
        if curAngryValue == 0:
            continue
        if curAngry.GetIsDisable():
            continue
        angryID = curAngry.GetObjID()
        angryObjType = curAngry.GetObjType()
        if angryObjType != IPY_GameWorld.gotPlayer:
            continue
        curTag = GameWorld.GetObj(angryID, angryObjType)
        if not curTag:
            continue
        if curTag.GetOfficialRank() < npcRealmLV:
            return True
    return False
##NPC自动释放技能
# @param curNPC NPC实例
# @param curTag 攻击目标
@@ -453,6 +491,10 @@
            if not CheckSkillTrigger(curNPC, triggerDict, index, tick):
                continue
            
        # 境界压制需要根据仇恨列表中的玩家是否有压制
        if not GetCanUseRealmSuppressSkll(curNPC, useSkill):
            continue
        useCnt = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillUseCnt % useSkill.GetSkillTypeID()) # 该技能已使用次数
        useSkillList.append([useCnt, index, useSkill])
        
@@ -477,9 +519,10 @@
# @return 布尔值
def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick):
    skillInfo = triggerDict.get(npcSkillindex)
    if skillInfo != None:
        #当前血量
        hpPercent = int(curNPC.GetHP()/float(GameObj.GetMaxHP(curNPC))*100)
        hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100)
        checkHP = skillInfo[0]
        
        #血量未到