xdh
2019-04-13 6feb5f6c84521cab58c523d43ba8a8fc02a5029a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -6,13 +6,13 @@
##@package PlayerRefineStove
# @todo: 玩家炼丹炉
#
# @author: sgj
# @date 2017-11-07
# @author: xdh
# @date 2019-4-12
# @version 1.0
#
# @note: 
#---------------------------------------------------------------------
#"""Version = 2017-11-07 16:40"""
#"""Version = 2019-4-12 16:40"""
#---------------------------------------------------------------------
import ChConfig
import GameWorld
@@ -35,6 +35,9 @@
import PlayerVip
import copy
import time
DefStoveTypeList = [1, 2]  #1灵丹 2仙丹
##功能开启
@@ -44,24 +47,27 @@
    Sycn_AlchemyMsg(curPlayer)
    return True
##登录处理
def DoOnLogin(curPlayer, tick):
    Sycn_AlchemyMsg(curPlayer)
    Sycn_AlchemyPrayMsg(curPlayer)
    return
def OnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, 0)
    Sycn_AlchemyPrayMsg(curPlayer)
    return
#// A5 76 玩家炼丹 #tagCMPlayerRefine
#
#struct tagCMPlayerRefine
#{
#    tagHead    Head;
#    WORD    RefineNum;    // 配方编号
#    DWORD   UseRateItem;  // 附加材料ID
#    DWORD    AlchemyID;    // 丹药ID
#    BYTE   DoType;  // 0-学习 1-开始炼丹 2-停止炼丹 3-开炉取丹
#};
def PlayerRefineItem(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -70,193 +76,147 @@
        GameWorld.DebugLog("炼丹炉功能未开启!", playerID)
        return
    
    alchemyID = clientPack.RefineNum
    specID = clientPack.UseRateItem # 特殊炼丹ID
    GameWorld.DebugLog("玩家炼丹: alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
    alchemyID = clientPack.AlchemyID
    doType = clientPack.DoType
    GameWorld.DebugLog("玩家炼丹: alchemyID=%s, doType=%s" % (alchemyID, doType), playerID)
    alchemyIpyData = IpyGameDataPY.GetIpyGameData("Alchemy", alchemyID)
    if not alchemyIpyData:
        GameWorld.DebugLog("配方不存在!alchemyID=%s" % alchemyID, playerID)
        return
    specAlchemyIpyData = None
    if specID:
        specAlchemyIDList = alchemyIpyData.GetSpecAlchemyID()
        if specID not in specAlchemyIDList:
            GameWorld.DebugLog("非法特殊配方!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
            return
        specAlchemyIpyData = IpyGameDataPY.GetIpyGameData("AlchemySpec", specID)
        if not specAlchemyIpyData:
            GameWorld.DebugLog("特殊配方不存在!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
            return
    # 等级判断
    alchemType = alchemyIpyData.GetAlchemType()
    alchemyItemID = alchemyIpyData.GetAlchemItemID()
    hasLearn = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID)
    alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    if alchemyLV < alchemyIpyData.GetNeedAlchemyLV():
        GameWorld.DebugLog("配方未开启!alchemyID=%s,needAlchemyLV=%s,curAlchemyLV=%s"
                           % (alchemyID, alchemyIpyData.GetNeedAlchemyLV(), alchemyLV), playerID)
        return
    if specAlchemyIpyData:
        if alchemyLV < specAlchemyIpyData.GetNeedAlchemyLV():
            GameWorld.DebugLog("特殊配方未开启!alchemyID=%s,specID=%s,needAlchemyLV=%s,curAlchemyLV=%s"
                               % (alchemyID, specID, specAlchemyIpyData.GetNeedAlchemyLV(), alchemyLV), playerID)
    curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType)  #正在炼的丹
    curLuckValue = curPlayer.GetLuckValue()
    curTime = int(time.time())
    if doType == 0:
        if hasLearn:
            GameWorld.DebugLog('丹方已学习!,不可重复学')
            return
        learnNeedAlchemLV = alchemyIpyData.GetLearnNeedAlchemLV()
        if alchemyLV < learnNeedAlchemLV:
            GameWorld.DebugLog('丹方学习需要炼丹等级 %s' % learnNeedAlchemLV)
            return
        learnNeedLuck = alchemyIpyData.GetLearnNeedLuck()
        if curLuckValue < learnNeedLuck:
            GameWorld.DebugLog('丹方学习需要慧根 %s' % learnNeedLuck)
            return
        learnNeedItemID = alchemyIpyData.GetLearnNeedItemID()
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(learnNeedItemID, itemPack, 1)
        if not enough:
            return
        ItemCommon.ReduceItem(curPlayer, itemPack, indexList, 1, False, "RefineStove")
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID, 1)
        Sycn_AlchemyMsg(curPlayer, alchemyID, False)
    elif doType == 1:
        if not hasLearn:
            GameWorld.DebugLog('丹方未学习!,不可炼丹')
            return
        if curAlchemyItemID:
            GameWorld.DebugLog('当前丹类型已在炼丹中! curAlchemyItemID=%s' % curAlchemyItemID)
            return
        # 基础固定消耗
        needMaterialDict = alchemyIpyData.GetMaterial()
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
        if lackItemDict:
            GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
                               % (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
            return
        #扣消耗
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, curTime)
        
        alchemyItemList = specAlchemyIpyData.GetAlchemyItem()
        alchemyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyCountSpec % specID)
        SpecialAlchemyDict = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 2)
        SpecialAlchemyCountItemDict = SpecialAlchemyDict.get(specID, {})
    else:
        alchemyItemList = alchemyIpyData.GetAlchemyItem()
        alchemyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyCount % alchemyID)
        SpecialAlchemyDict = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 1)
        SpecialAlchemyCountItemDict = SpecialAlchemyDict.get(alchemyID, {})
        Sycn_AlchemyMsg(curPlayer, alchemyID, False)
        #日常任务
        costItemCnt = sum(needMaterialDict.values())
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
        
    updAlchemyCount = 0
    if SpecialAlchemyCountItemDict:
        nextAlchemyCount = alchemyCount + 1
        if nextAlchemyCount <= max(SpecialAlchemyCountItemDict):
            updAlchemyCount = nextAlchemyCount # 只要还没达到最大洗练次数特殊产出,则每次累加次数
            # 非特殊材料配方的情况下,达到指定次数则使用特殊次数指定产出库
            if nextAlchemyCount in SpecialAlchemyCountItemDict:
                alchemyItemList = SpecialAlchemyCountItemDict[nextAlchemyCount]
                GameWorld.DebugLog("炼丹次数特殊产出库: 炼丹编号=%s,特殊ID=%s,次数=%s,特殊产出库=%s"
                                   % (alchemyID, specID, nextAlchemyCount, alchemyItemList), playerID)
    # 去除限制产出的物品
    outPutCountLimitDict = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 3)
    if outPutCountLimitDict:
        limitItemInfoList = []
        alchemyItemList = copy.copy(alchemyItemList)
        for itemInfo in alchemyItemList:
            itemID = itemInfo[1]
            if itemID not in outPutCountLimitDict:
                continue
            limitCount = outPutCountLimitDict[itemID]
            outputCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyOutputCount % itemID)
            if outputCount >= limitCount:
                limitItemInfoList.append(itemInfo)
                GameWorld.DebugLog("已达到最大产出次数,从产出库中移除! alchemyItemList=%s,itemID=%s,outputCount=%s,limitCount=%s"
                                   % (alchemyItemList, itemID, outputCount, limitCount), playerID)
        for limitItemInfo in limitItemInfoList:
            alchemyItemList.remove(limitItemInfo)
    if not alchemyItemList:
        GameWorld.DebugLog("配方产出物品配置错误!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
        return
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
    if not packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    # 基础固定消耗
    needMaterialDict = alchemyIpyData.GetMaterial()
    # 特殊配方额外消耗
    if specAlchemyIpyData:
        needMaterialDict = copy.deepcopy(needMaterialDict)
        needMaterialDict[specAlchemyIpyData.GetMaterialID()] = specAlchemyIpyData.GetMaterialCnt()
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
    if lackItemDict:
        GameWorld.DebugLog("配方材料不足!alchemyID=%s,specID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
                           % (alchemyID, specID, needMaterialDict, lackItemDict, delInfoDict), playerID)
        return
    makeItemInfo = GameWorld.GetResultByWeightList(alchemyItemList)
    if not makeItemInfo:
        GameWorld.ErrLog("配方合成结果错误!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
        return
    makeItemID, itemCount = makeItemInfo
    GameWorld.DebugLog("合成配方: alchemyID=%s,specID=%s,makeItemID=%s,itemCount=%s,alchemyItemList=%s"
                       % (alchemyID, specID, makeItemID, itemCount, alchemyItemList), playerID)
    #检查按丹炉等级进阶的丹药
    makeItemID = __GetAlchemyUpItemID(makeItemID, alchemyLV, alchemyIpyData.GetAlchemyUp())
    makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
    if not makeItemData:
        return
    if updAlchemyCount:
        if specID:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyCountSpec % specID, updAlchemyCount)
    elif doType == 2:
        if curAlchemyItemID != alchemyItemID:
            GameWorld.DebugLog('停止丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID)
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
        Sycn_AlchemyMsg(curPlayer, alchemyID, False)
    elif doType == 3:
        if curAlchemyItemID != alchemyItemID:
            GameWorld.DebugLog('开炉丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID)
            return
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
        passTime = max(0, curTime - startTime)
        if passTime < alchemyIpyData.GetNeedTime():
            GameWorld.DebugLog('开炉丹药,时间未到  passTime=%s' % passTime)
            return
        #成功率
        if alchemType == 2:
            successRate = ShareDefine.Def_MaxRateValue  #仙丹必定成功
        else:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyCount % alchemyID, updAlchemyCount)
        GameWorld.DebugLog("更新炼丹次数累计: alchemyID=%s,特殊ID=%s,次数=%s" % (alchemyID, specID, updAlchemyCount), playerID)
            #灵丹成功率公式 参数 curLuckValue:慧根  alchemyLV:炼丹等级 alchemyQuality:丹药等级  qualityNeedLuck:要求慧根
            alchemyQuality = alchemyIpyData.GetAlchemyQuality()
            qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(alchemyQuality, 0)
            successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
        isSuccess = GameWorld.CanHappen(successRate)
        resultCnt = 0  #丹药数量 0代表失败
        if isSuccess:
            needSpace = 1
            packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
            if needSpace > packSpace:
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
                return
            ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
            if not ipyData:
                GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
                return
            resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList())
            if not resultCnt:
                GameWorld.ErrLog('AlchemyResult 配置错误 未随机出该丹方数量alchemyItemID=%s' % alchemyItemID, playerID)
                return
            makeItemData = GameWorld.GetGameData().GetItemByTypeID(alchemyItemID)
            if not makeItemData:
                return
            ItemControler.GivePlayerItem(curPlayer, alchemyItemID, resultCnt, 0, [IPY_GameWorld.rptItem],
                                     event=[ChConfig.ItemGive_Refine, False, {}])
            #紫色及以上全服广播
            notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
            needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
            notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
            if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
                PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
        #重置
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
        #加经验
        addExp = alchemyIpyData.GetAlchemyExp()
        AddRefineExp(curPlayer, addExp, alchemyLV)
        GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s' % (alchemyItemID, successRate, isSuccess, resultCnt), playerID)
        Sycn_AlchemyMsg(curPlayer, alchemyID, False, alchemyItemID, resultCnt)
        #完成1次炼丹成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1)
        #完成1次X品质物品炼丹成就
        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
        #任务
        #EventShell.EventRespons_RefineItem(curPlayer, alchemyIpyData.GetNeedAlchemyLV())
        
    #扣消耗
    delItemHasBind = ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
    #加经验
    addExp = alchemyIpyData.GetAlchemyExp()
    if specAlchemyIpyData:
        addExp += specAlchemyIpyData.GetAlchemyExp()
    AddRefineExp(curPlayer, addExp)
    #加产出次数
    if makeItemID in outPutCountLimitDict:
        outputCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyOutputCount % makeItemID) + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyOutputCount % makeItemID, outputCount)
        GameWorld.DebugLog("更新炼丹产出特殊物品次数: makeItemID=%s,outputCount=%s" % (makeItemID, outputCount), playerID)
    #给物品
    notBindItemList = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 4) # 固定不绑定的物品
    if makeItemID in notBindItemList:
        makeItemBind = False
    else:
        makeItemBind = delItemHasBind
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
                                 event=[ChConfig.ItemGive_Refine, False, {}])
    Sycn_AlchemyMsg(curPlayer, makeItemID)
    #紫色及以上全服广播
    notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
    needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
    notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
    if makeItemID not in notNotifyItemIDList and (makeItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
        PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), makeItemID])
    #完成1次炼丹成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1)
    #完成1次X品质物品炼丹成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
    #任务
    EventShell.EventRespons_RefineItem(curPlayer, alchemyIpyData.GetNeedAlchemyLV())
    #日常任务
    costItemCnt = sum(needMaterialDict.values())
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
    PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1)
    return 
def __GetAlchemyUpItemID(itemID, alchemyLV, alchemyUpCfg):
    #获取按丹炉等级进阶的丹药ID
    if not alchemyUpCfg:
        return itemID
    itemIDStr = str(itemID)
    upItemList = []
    for alchemyUpItemDict in alchemyUpCfg:
        if itemIDStr in alchemyUpItemDict:
            for upID, upLV in alchemyUpItemDict.items():
                upItemList.append([upLV, int(upID)])
    if not upItemList:
        return itemID
    upItemList.sort(reverse=True)
    for upLV, makeItemID in upItemList:
        if alchemyLV >= upLV:
            GameWorld.DebugLog("    获得进阶丹药: itemID=%s to upItemID=%s" % (itemID, makeItemID))
            return makeItemID
    return itemID
def AddRefineExp(curPlayer, addExp):
def AddRefineExp(curPlayer, addExp, alchemyLV):
    #增加炼丹炉经验
    if addExp <= 0:
        return
    
    alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    alchemyExp = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp) + addExp, ShareDefine.Def_UpperLimit_DWord)
    GameWorld.DebugLog("增加炼丹经验: alchemyLV=%s,addExp=%s,alchemyExp=%s" % (alchemyLV, addExp, alchemyExp), curPlayer.GetPlayerID())
    
@@ -282,34 +242,45 @@
    GameWorld.DebugLog("升级后剩余经验: %s" % alchemyExp, curPlayer.GetPlayerID())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyLV, alchemyLV)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AlchemyLV, alchemyLV)
    RefreshStoveAttr(curPlayer)
    # 解锁广播
    ipyGameData = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyGameData.GetAlchemyCount()):
        ipyData = ipyGameData.GetAlchemyByIndex(i)
        if alchemyLV == ipyData.GetNeedAlchemyLV():
            PlayerControl.WorldNotify(0, "FurnaceLVUp", [curPlayer.GetPlayerName(), alchemyLV, ipyData.GetAlchemyID()])
            break
    return True
def Sycn_AlchemyMsg(curPlayer, itemID=0):
def Sycn_AlchemyMsg(curPlayer, alchemyID=0, isAll=True, itemID=0, itemCnt=0):
    # 通知客户端炼丹炉信息
    if not itemID and not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
        return
    pack = ChPyNetSendPack.tagMCPlayerStoveMsg()
    pack.StoveExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp)
    pack.StoveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    pack.ItemID = itemID
    pack.ItemCnt = itemCnt
    pack.InfoList = []
    syncItemIDList = []
    if isAll:
        ipyMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetAlchemyCount()):
            ipyData = ipyMgr.GetAlchemyByIndex(i)
            alchemyID = ipyData.GetID()
            if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID):
                syncItemIDList.append(alchemyID)
    elif alchemyID and GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID):
        syncItemIDList = [alchemyID]
    for alchemyID in syncItemIDList:
        StoveInfo = ChPyNetSendPack.tagMCPlayerStoveInfo()
        StoveInfo.AlchemyID = alchemyID
        StoveInfo.StartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
        pack.InfoList.append(StoveInfo)
    pack.StoveCnt = len(pack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, pack)
    return
def RefreshStoveAttr(curPlayer):
    CalcStoveAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
def CalcStoveAttr(curPlayer):
    # 果实加成
@@ -317,38 +288,7 @@
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_StoveYao, allAttrYaoList)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_StoveYao, fightPowerEx)
    allAttrList = [{} for _ in range(4)]
    alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    stoveIpyData = IpyGameDataPY.GetIpyGameData("RefineStove", alchemyLV)
    if stoveIpyData:
        attrTypeList = stoveIpyData.GetAddAttrType()
        attrValueList = stoveIpyData.GetAddAttrNum()
        for i, attrID in enumerate(attrTypeList):
            PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stove, allAttrList)
    return
g_needAlchemyLVDict = {}
def GetIsCanOutByAlchemyLV(curPlayer, itemID):
    #判断当前丹炉等级是否可产出该丹药
    global g_needAlchemyLVDict
    if not g_needAlchemyLVDict:
        ipyMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetAlchemyCount()):
            ipyData = ipyMgr.GetAlchemyByIndex(i)
            needAlchemyLV = ipyData.GetNeedAlchemyLV()
            itemList = ipyData.GetAlchemyItem()
            for itemInfo in itemList:
                g_needAlchemyLVDict[itemInfo[1]] = needAlchemyLV
        for i in xrange(ipyMgr.GetAlchemySpecCount()):
            ipyData = ipyMgr.GetAlchemySpecByIndex(i)
            needAlchemyLV = ipyData.GetNeedAlchemyLV()
            itemList = ipyData.GetAlchemyItem()
            for itemInfo in itemList:
                g_needAlchemyLVDict[itemInfo[1]] = needAlchemyLV
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV) >= g_needAlchemyLVDict.get(itemID, 0)
#// A5 14 祈福丹药 #tagCMPrayElixir
@@ -363,7 +303,7 @@
    prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
    limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
    if prayCnt >= limitCnt:
        GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s'%prayCnt)
        GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s' % prayCnt)
        return
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) 
    if not packSpace:
@@ -375,9 +315,9 @@
    newItemInfoList = []
    for itemInfo in alchemyItemList:
        itemID = itemInfo[1]
        if not GetIsCanOutByAlchemyLV(curPlayer, itemID):
            #GameWorld.DebugLog('祈福丹药,炼丹等级未达到,移除产出库!itemID=%s'%itemID)
            continue
#        if not GetIsCanOutByAlchemyLV(curPlayer, itemID):
#            #GameWorld.DebugLog('祈福丹药,炼丹等级未达到,移除产出库!itemID=%s'%itemID)
#            continue
        if PlayerAttrFruit.IsFruitEatFull(curPlayer, itemID):
            #GameWorld.DebugLog('祈福丹药,使用次数已满,移除产出库!itemID=%s'%itemID)
            continue
@@ -400,10 +340,9 @@
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray):
        return
    #给物品
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
                                 event=[ChConfig.ItemGive_Refine, False, {}])
    #GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList))
    
    #紫色及以上全服广播
    notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
@@ -413,11 +352,13 @@
        PlayerControl.WorldNotify(0, "BlastfurnaceBlessing", [curPlayer.GetPlayerName(), makeItemID])
        
    #更新次数
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt+1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt + 1)
    Sycn_AlchemyPrayMsg(curPlayer, makeItemID)
    return
def Sycn_AlchemyPrayMsg(curPlayer, itemID=0):
    return
    #祈福丹药结果
    if not itemID and not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
        return
@@ -425,4 +366,4 @@
    pack.PrayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
    pack.ItemID = itemID
    NetPackCommon.SendFakePack(curPlayer, pack)
    return
    return