ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -71,6 +71,8 @@
import random
import math
import time
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
# @param curPlayer 玩家实例
@@ -192,17 +194,13 @@
    return
## 登录
def ShopItemOnLogin(curPlayer):
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift, 1)
        isGet = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
        if isGet:#首充奖励已领取则代表超值礼包已开启过,
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftHasOpen, 1)
    SyncMysticalShopInfo(curPlayer)
def ShopItemOnLogin(curPlayer):
    SyncMysticalLimitShopInfo(curPlayer)
    SyncShopItemTodayBuyCount(curPlayer)
    SyncSuperGiftInfo(curPlayer)
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % 0):
        __DoMysticalShopRefresh(curPlayer, True, GameWorld.GetGameWorld().GetTick())
    SyncMysticalShopInfo(curPlayer)
    return
##商店物品OnDay
@@ -213,21 +211,36 @@
        UpdataSuperGiftTime(curPlayer, True)
        OSSaleOpenMail(curPlayer)
        refreshType = [3]
        #神秘商店刷新次数重置
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, 0)
        SyncMysticalShopInfo(curPlayer)
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        refreshType = [4]
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
        if openServerDay % 3 == 0:
            refreshType = [4,7]
        isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
        if isMixServer:
            mixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
            if mixServerDay % 3 == 0:
                refreshType.append(7)
        elif openServerDay % 3 == 0:
            refreshType.append(7)
    else:
        return
    __ResetShopItemBuyCount(curPlayer, refreshType)
    ResetShopItemBuyCount(curPlayer, refreshType)
    return
##商店物品OnWeek
# @param curPlayer 玩家实例
# @return 
def ShopItemOnWeek(curPlayer, onEventType):
    __ResetShopItemBuyCount(curPlayer, [onEventType])
    if onEventType == ShareDefine.Def_OnEventType:
        refreshType = [1]
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        refreshType = [2]
    else:
        return
    ResetShopItemBuyCount(curPlayer, refreshType)
    return
##商店物品OnMonth
@@ -240,24 +253,29 @@
        refreshType = 6
    else:
        return
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def ShopItemOnCrossPKSeasonChange(curPlayer):
    ## 按跨服PK赛季重置
    refreshType = 8
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
def ResetShopItemBuyCount(curPlayer, resetTypeList):
    #@param resetTypeList: 需要重置的类型列表
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点   7每3天5点  8每赛季
    if not resetTypeList:
        # 暂定必须指定类型列表,防止终身限购的误被重置
        return
    syncIndexList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetStoreCount()):
        shopItem = ipyDataMgr.GetStoreByIndex(i)
        if not shopItem.GetLimitCnt():
            continue
        if shopItem.GetRefreshType() not in onEventTypeList:
        if shopItem.GetRefreshType() not in resetTypeList:
            continue
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID()
        curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
@@ -289,7 +307,7 @@
        SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
    return
def MysticalShopOpen(curPlayer, befLV, aftLV):
def MysticalLimitShopOpen(curPlayer, befLV, aftLV):
    ##神秘限购开启
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    if not ipyDataList:
@@ -304,10 +322,10 @@
            syncGoodsList.append(goodsID)
            GameWorld.DebugLog('神秘限购商品%s 开卖'%goodsID, curPlayer.GetID())
    if syncGoodsList:
        SyncMysticalShopInfo(curPlayer)
        SyncMysticalLimitShopInfo(curPlayer)
    return
def SyncMysticalShopInfo(curPlayer):
def SyncMysticalLimitShopInfo(curPlayer):
    ##神秘限购通知
    packData = ChPyNetSendPack.tagMCMysticalShopTimeInfo()
    packData.ShopTimeList = []
@@ -329,6 +347,134 @@
    if not packData.ShopTimeList:
        return
    packData.Count = len(packData.ShopTimeList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
def CheckMysticalShopRefresh(curPlayer, tick):
    ##神秘商店刷新
    createRoleTime = curPlayer.GetCreateRoleTime()
    diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(createRoleTime, ChConfig.TYPE_Time_Format)
    pastSeconds = diffTime.days*24*60*60 + diffTime.seconds
    refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
    if pastSeconds % refreshTime == 0:
        __DoMysticalShopRefresh(curPlayer, True, tick)
    return
#// A2 32 神秘商店刷新 #tagCMRefreshMysticalShop
#struct    tagCMRefreshMysticalShop
#{
#    tagHead        Head;
#};
def OnMysticalShopRefresh(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    __DoMysticalShopRefresh(curPlayer, False, tick)
    return
def __DoMysticalShopRefresh(curPlayer, isFree, tick):
    global g_mysticalShopDict #{等级范围:[等级段,{金钱类型:库}]}
    lastTime = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MysticalShopLastTime)
    if lastTime and tick - lastTime < 1000:
        #GameWorld.DebugLog('神秘商店刷新,过于频繁!')
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MysticalShopLastTime, tick)
    if not g_mysticalShopDict:
        ipyMgr= IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetMysteryShopCount()):
            ipyData = ipyMgr.GetMysteryShopByIndex(i)
            lvRange = ipyData.GetLVRange()
            goodsID = ipyData.GetGoodsID()
            goodsIpyData = IpyGameDataPY.GetIpyGameData('Store', goodsID)
            moneyType = goodsIpyData.GetMoneyType()
            weight = goodsIpyData.GetLimitValue()
            lvkey = tuple(lvRange)
            if lvkey not in g_mysticalShopDict:
                g_mysticalShopDict[lvkey] = [lvkey[0], {}]
                weightDict = {}
            if moneyType not in g_mysticalShopDict[lvkey][1]:
                g_mysticalShopDict[lvkey][1][moneyType] = []
            weightDict[moneyType] = weightDict.get(moneyType, 0) + weight
            g_mysticalShopDict[lvkey][1][moneyType].append([weightDict[moneyType], goodsID])
    playerLV = curPlayer.GetLV()
    curLVDan, shopDict = GameWorld.GetDictValueByRangeKey(g_mysticalShopDict, playerLV)
    if not shopDict:
        return
    maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
    goldGoodsCnt =GameWorld.GetResultByRandomList(IpyGameDataPY.GetFuncEvalCfg('MysteryShopGoods', 2))
    if not goldGoodsCnt:
        return
    specialGoodsID = 0 #必出的商品ID
    if not isFree:
        #优先道具,再仙玉
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        costItemID = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 1)
        costItemCntDict = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 2)
        curRefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
        cntList = [int(cnt) for cnt in costItemCntDict.keys()]
        cntList.sort()
        costItemCnt = costItemCntDict[str(cntList[-1])]
        for cnt in cntList:
            if curRefreshCnt < cnt:
                costItemCnt = costItemCntDict[str(cnt)]
                break
        enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(costItemID, itemPack, costItemCnt)
        costGold = 0
        if not enough:
            costGold = lackCnt * IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 3)
            if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_MysteryShopRefresh):
                return
        ItemCommon.ReduceItem(curPlayer, itemPack, indexList, costItemCnt, False, "MysteryShopRefresh")
        curLVRefreshData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopLVRefreshCnt)
        curLVRefreshCnt, lvDan = curLVRefreshData / 10000, curLVRefreshData % 10000
        updLVRefreshCnt = 1 if curLVDan != lvDan else curLVRefreshCnt + 1 #等级段变更,重置该等级段的刷新次数
        updLVRefreshData = min(updLVRefreshCnt * 10000+curLVDan, ChConfig.Def_UpperLimit_DWord)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopLVRefreshCnt, updLVRefreshData)
        specialRefreshCfg = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 5)
        if curLVDan in specialRefreshCfg and updLVRefreshCnt == specialRefreshCfg[curLVDan][0]:
            specialGoodsID = specialRefreshCfg[curLVDan][1]
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, curRefreshCnt+1)
    goldGoodsCnt = min(goldGoodsCnt, maxCnt)
    sliverGoodsCnt = maxCnt - goldGoodsCnt
    goodsResultList = []
    if goldGoodsCnt:
        goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Gold_Money, []), goldGoodsCnt, [])
    if sliverGoodsCnt:
        goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Silver_Money, []), sliverGoodsCnt, [])
    if specialGoodsID and specialGoodsID not in goodsResultList:
        goodsResultList[0] = specialGoodsID
        GameWorld.DebugLog('神秘商店刷新特殊规则,等级段:%s,updLVRefreshCnt=%s,specialGoodsID=%s'%(curLVDan, updLVRefreshCnt, specialGoodsID))
    GameWorld.DebugLog('神秘商店刷新isFree=%s,goldGoodsCnt=%s,sliverGoodsCnt=%s,goodsResultList=%s'%(isFree, goldGoodsCnt, sliverGoodsCnt, goodsResultList))
    syncIndexList = []
    for i in xrange(maxCnt):
        goodsID = goodsResultList[i] if i < len(goodsResultList) else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopGoods % i, goodsID)
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % goodsID
        curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
        if curDayBuyCnt:
            PlayerControl.NomalDictSetProperty(curPlayer, dayBuyCntKey, 0)
            syncIndexList.append(goodsID)
    if syncIndexList:
        SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
    #֪ͨ
    SyncMysticalShopInfo(curPlayer)
    return
def SyncMysticalShopInfo(curPlayer):
    ##神秘商店通知
    packData = ChPyNetSendPack.tagMCMysticalShopInfo()
    packData.RefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
    packData.GoodsList = []
    maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
    for i in xrange(maxCnt):
        goodsID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % i)
        goodsInfo = ChPyNetSendPack.tagMCMysticalShopGoods()
        goodsInfo.GoodsID = goodsID
        packData.GoodsList.append(goodsInfo)
    packData.Count = len(packData.GoodsList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
@@ -408,7 +554,7 @@
        if not state:
            GameWorld.DebugLog("限时特惠非活动中!state=%s" % (state), curPlayer.GetPlayerID())
            return
        shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
        shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), actInfo.get(ShareDefine.ActKey_WorldLV, 0))
        if not shopTypeList:
            return
        actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1]
@@ -579,7 +725,7 @@
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemID, itemCount, isBind in totalItemList:
        curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
        curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False)
        if not curItemObj:
            continue
        userData = curItemObj.GetUserData()
@@ -708,10 +854,7 @@
            #活动结束 重置
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, 0)
    else:
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftHasOpen):
            #老号已开启过超值礼包则不再开启
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, curTime)
        addItemList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList', 2)
        PlayerControl.SendMailByKey('SellMail2', [curPlayer.GetID()], addItemList)
@@ -783,46 +926,6 @@
    return True
#---------------------------------------------------------------------
##检查物品可否修理
# @param curPlayer 玩家实例
# @param curItem 物品实例
# @param farRepair 是否远程修理
# @return 返回值真, 检查通过
# @remarks 检查物品可否修理
#===============================================================================
# def __CheckRepairItem(curPlayer, curItem, farRepair):
#
#    if not ItemCommon.CheckItemCanUse(curItem):
#        if not farRepair:
#            #封包信息不正确
#            PlayerControl.NotifyCode(curPlayer, "UseResLost04")
#
#        return
#
#    if curItem.GetCanRepair() == 0:
#        if not farRepair:
#            #物品不可修理
#            PlayerControl.NotifyCode(curPlayer, "UseResLost13")
#
#        return
#
#    if ItemControler.IsEventItem(curItem):
#        if not farRepair:
#            PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
#
#        return
#
#    if curItem.GetEndureReduceType() == ChConfig.Def_EquipReduceType_None or curItem.GetMaxEndure() == 0:
#        if not farRepair:
#            #耐久字段为0,不符合要求,返回
#            PlayerControl.NotifyCode(curPlayer, "UseResLost13")
#
#        return
#
#    return True
#===============================================================================
#--------------------出售物品
##出售物品
# @param curPlayer 玩家实例
@@ -944,7 +1047,7 @@
# @return 返回值真, 检查通过
# @remarks 检查物品是否可以出售
def __CheckItemSell(curPlayer, curItem) :
    if not ItemCommon.CheckItemCanUse(curItem):
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        return
    
@@ -989,35 +1092,7 @@
    priceType = IPY_GameWorld.TYPE_Price_Silver_Money
    curItemPrice = curItem.GetSilverPrice()
    return curItemPrice, priceType
    #绑定价格售价为0, 2011.4.27
#    if curItem.GetIsBind():
#        itrmPrice_bind = eval(ReadChConfig.GetChConfig("ItemSellPrice_Bind"))
#        return itrmPrice_bind, priceType
#
#    #无耐久物品
#    if curItemEndure == 0 :
#        return curItemPrice * 0.5, priceType
#
#    itrmPrice_notBind = eval(ReadChConfig.GetChConfig("ItemSellPrice_NotBind"))
#    return itrmPrice_notBind, priceType
#===============================================================================
#   2010.11.25 绑定售价和非绑定一致
#        #绑定的
#        if curItem.GetIsBind():
#            return curItemPrice * 0.5 * 0.5, curItemType
#        #非绑定的
#        return curItemPrice * 0.5, curItemType
#===============================================================================
#===============================================================================
#
#    #绑定正常物品出售价格
#    if curItem.GetIsBind() :
#        return eval(ChConfig.Def_Formula_ItemSellPrice) * 0.5, curItemType
#
#    #未绑定正常物品出售价格
#    return eval(ChConfig.Def_Formula_ItemSellPrice), curItemType
#===============================================================================
#---------------------------------------------------------------------
##检查玩家可否开始NPC事件
# @param curPlayer 玩家实例
# @return 返回值真, 检查通过