ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -578,7 +578,7 @@
    return incRateItemCostList, expireTime
def __CheckItemCanUseCompound(playerID, index, curItem):
    if not ItemCommon.CheckItemCanUse(curItem):
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
        GameWorld.DebugLog("该物品不可使用!无法合成! index=%s" % (index), playerID)
        return
    
@@ -710,7 +710,7 @@
        return
    curEquip = itemPack.GetAt(decompoundItemIndex)
    
    if not ItemCommon.CheckItemCanUse(curEquip):
    if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
        return
    
    attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
@@ -747,7 +747,7 @@
    
    # 返还物品
    for itemID, itemCount, isBind in giveItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem],
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem],
                                     event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
        
    GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)