| | |
| | | import ShareDefine
|
| | | import GameObj
|
| | | import PassiveBuffEffMng
|
| | | import IpyGameDataPY
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | curSkill.SetLastUseTick(tick)
|
| | | coolDownTime = curSkill.GetCoolDownTime()
|
| | | remainTime = coolDownTime
|
| | | |
| | | skillTypeID = curSkill.GetSkillTypeID()
|
| | | if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
|
| | | reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
|
| | | |
| | | if isPassiveSkill(curSkill):
|
| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
|
| | | # 天赋有减CD效果
|