ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -33,6 +33,7 @@
import ShareDefine
import GameObj
import PassiveBuffEffMng
import IpyGameDataPY
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -98,6 +99,11 @@
    curSkill.SetLastUseTick(tick)
    coolDownTime = curSkill.GetCoolDownTime()
    remainTime = coolDownTime
    skillTypeID = curSkill.GetSkillTypeID()
    if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
        reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
    if isPassiveSkill(curSkill):
        if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
            # 天赋有减CD效果