hch
2019-06-25 702c1b73d1294e1e09354a821b83623dcc5492a3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
@@ -29,10 +29,7 @@
import PlayerControl
import OperControlManager
import NPCCommon
import FBLogic
import AttackCommon
import ReadChConfig
import PlayerState
import GameObj
#---------------------------------------------------------------------
'''Version = 2010-09-16 09:55'''
@@ -96,11 +93,9 @@
    
    #先设置对象,任务可采集得到对象NPC
    curPlayer.SetActionObj(curNPC)
    if curNPC.GetNPCID() in ReadChConfig.GetEvalChConfig("CollectNPCLostHP"):
        curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
    
    # 自定义的采集NPC
    if NPCCommon.DoCollectNPCBegin(curPlayer, curNPC):
    if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
        return
    
    EventShell.EventRespons_MisCollectTime(curPlayer, curNPC)
@@ -146,13 +141,10 @@
    if not ChNPC.OnCollectEnd(curPlayer, curNPC):
        return
    
    PlayerState.DoCollectingLostHP(curPlayer, npcID, tick, True)
    # 自定义的采集NPC
    if NPCCommon.DoCollectNPCOK(curPlayer, npcID):
        EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码
        FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick())
        return
    NPCCommon.DoCollectNPCOK(curPlayer, npcID, tick)
    
    EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC)
    return