hxp
2020-09-23 7081f1b83e14d451677f5e5525404983f3ac4eeb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -266,6 +266,29 @@
    def IsAssistPlayer(self, playerID):
        ## 是否助战伤血玩家
        return playerID in self.__assistPlayerIDDict
    def IsAssistRelation(self, playerID, tagPlayerID):
        ## 玩家双方是否存在协助关系
        # A协助B
        if playerID in self.__assistPlayerIDDict:
            if self.__assistPlayerIDDict[playerID] == tagPlayerID:
                #GameWorld.DebugLog("%s 协助  %s" % (playerID, tagPlayerID))
                return True
        # B协助A
        elif tagPlayerID in self.__assistPlayerIDDict:
            if self.__assistPlayerIDDict[tagPlayerID] == playerID:
                #GameWorld.DebugLog("%s 协助  %s" % (tagPlayerID, playerID))
                return True
        # 协助同一个玩家
        for assPlayerIDList in self.__noAssitPlayerIDDict.values():
            if playerID in assPlayerIDList and tagPlayerID in assPlayerIDList:
                #GameWorld.DebugLog("协助同一玩家! %s %s" % (playerID, tagPlayerID))
                return True
        return False
    
    def OnHurtPlayerEnterTeam(self, playerID, playerName, befTeamID, newTeam, tick):
        ''' 伤血玩家加入队伍
@@ -975,6 +998,10 @@
        defendHurtList = PlayerHurtList(lineID, objID, npcID)
        PyGameData.g_npcHurtDict[key] = defendHurtList
    defendHurtList = PyGameData.g_npcHurtDict[key]
    if not defendHurtList.curNPC:
        hurtList = PyGameData.g_npcHurtDict.pop(key)
        hurtList.OnDelete()
        return
    return defendHurtList
def OnNPCHurtPlayerEnterTeam(playerID, playerName, befTeamID, newTeam, tick):
@@ -1033,6 +1060,15 @@
        return False
    return defendHurtList.IsAssistPlayer(playerID)
def IsAssistRelation(curPlayer, tagPlayer):
    ## 双方是否协助关系
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = tagPlayer.GetPlayerID()
    for hurtList in PyGameData.g_npcHurtDict.values():
        if hurtList.IsAssistRelation(playerID, tagPlayerID):
            return True
    return False
def CheckPlayerCanAttackFBNPC(curPlayer, curNPC, mapID, isNotify=False):
    ## 检查玩家可否攻击有副本次数的NPC
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)