|  |  |  | 
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|  |  |  | "EquipGSParam":( | 
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|  |  |  | ("BYTE", "ClassLV", 1), | 
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|  |  |  | ("BYTE", "EquipColor", 1), | 
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|  |  |  | ("BYTE", "EquipQualityLV", 1), | 
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|  |  |  | ("DWORD", "AtkPerC", 0), | 
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|  |  |  | ("DWORD", "DamagePerC", 0), | 
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|  |  |  | ("DWORD", "SuperHitRateC", 0), | 
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|  |  |  | ("BYTE", "IsSuit", 1), | 
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|  |  |  | ("DWORD", "BaseEquipMaxHPAddPerC", 0), | 
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|  |  |  | ("DWORD", "BaseEquipAtkAddPerC", 0), | 
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|  |  |  | ("DWORD", "SuperHitC", 0), | 
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|  |  |  | ("DWORD", "SuperHitPerC", 0), | 
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|  |  |  | ("DWORD", "DamReducePerC", 0), | 
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|  |  |  | ("DWORD", "MaxHPPerC", 0), | 
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|  |  |  | ("DWORD", "DefPerC", 0), | 
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|  |  |  | ("DWORD", "LuckyHitRateC", 0), | 
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|  |  |  | ("DWORD", "PetDamPerC", 0), | 
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|  |  |  | ("DWORD", "LuckyHitRateReduceC", 0), | 
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|  |  |  | ("DWORD", "LuckPerC", 0), | 
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|  |  |  | ("DWORD", "PerLVAtkC", 0), | 
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|  |  |  | ("DWORD", "MissRateC", 0), | 
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|  |  |  | ("DWORD", "HitRateC", 0), | 
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|  |  |  | ("DWORD", "DamBackPerC", 0), | 
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|  |  |  | ("DWORD", "PerLVMaxHPC", 0), | 
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|  |  |  | ("DWORD", "DropEquipPerC", 0), | 
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|  |  |  | ("DWORD", "DropMoneyPerC", 0), | 
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|  |  |  | ("DWORD", "IgnoreDefRateReduceC", 0), | 
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|  |  |  | ("DWORD", "DamChanceDefC", 0), | 
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|  |  |  | ("DWORD", "SuperHitReduceC", 0), | 
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|  |  |  | ("DWORD", "SkillAtkRateC", 0), | 
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|  |  |  | ("DWORD", "SpeedPerC", 0), | 
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|  |  |  | ("DWORD", "AtkSpeedC", 0), | 
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|  |  |  | ("DWORD", "SkillAtkRateReduceC", 0), | 
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|  |  |  | ("DWORD", "HitC", 0), | 
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|  |  |  | ("DWORD", "MissC", 0), | 
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|  |  |  | ("DWORD", "SkillAddPer1C", 0), | 
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|  |  |  | ("DWORD", "SkillAddPer2C", 0), | 
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|  |  |  | ("DWORD", "SkillAddPer3C", 0), | 
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|  |  |  | ("DWORD", "SkillAddPer4C", 0), | 
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|  |  |  | ("DWORD", "SkillAddPer5C", 0), | 
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|  |  |  | ("DWORD", "SkillAddPer6C", 0), | 
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|  |  |  | ("DWORD", "SkillAddPer7C", 0), | 
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|  |  |  | ("DWORD", "SkillReducePer1C", 0), | 
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|  |  |  | ("DWORD", "SkillReducePer2C", 0), | 
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|  |  |  | ("DWORD", "SkillReducePer3C", 0), | 
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|  |  |  | ("DWORD", "SkillReducePer4C", 0), | 
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|  |  |  | ("DWORD", "SkillReducePer5C", 0), | 
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|  |  |  | ("DWORD", "SkillReducePer6C", 0), | 
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|  |  |  | ("DWORD", "SkillReducePer7C", 0), | 
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|  |  |  | ), | 
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|  |  |  |  | 
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|  |  |  | "Success":( | 
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|  |  |  | 
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|  |  |  | def __init__(self): | 
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|  |  |  | self.ClassLV = 0 | 
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|  |  |  | self.EquipColor = 0 | 
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|  |  |  | self.EquipQualityLV = 0 | 
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|  |  |  | self.AtkPerC = 0 | 
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|  |  |  | self.DamagePerC = 0 | 
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|  |  |  | self.SuperHitRateC = 0 | 
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|  |  |  | self.IsSuit = 0 | 
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|  |  |  | self.BaseEquipMaxHPAddPerC = 0 | 
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|  |  |  | self.BaseEquipAtkAddPerC = 0 | 
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|  |  |  | self.SuperHitC = 0 | 
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|  |  |  | self.SuperHitPerC = 0 | 
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|  |  |  | self.DamReducePerC = 0 | 
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|  |  |  | self.MaxHPPerC = 0 | 
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|  |  |  | self.DefPerC = 0 | 
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|  |  |  | self.LuckyHitRateC = 0 | 
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|  |  |  | self.PetDamPerC = 0 | 
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|  |  |  | self.LuckyHitRateReduceC = 0 | 
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|  |  |  | self.LuckPerC = 0 | 
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|  |  |  | self.PerLVAtkC = 0 | 
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|  |  |  | self.MissRateC = 0 | 
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|  |  |  | self.HitRateC = 0 | 
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|  |  |  | self.DamBackPerC = 0 | 
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|  |  |  | self.PerLVMaxHPC = 0 | 
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|  |  |  | self.DropEquipPerC = 0 | 
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|  |  |  | self.DropMoneyPerC = 0 | 
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|  |  |  | self.IgnoreDefRateReduceC = 0 | 
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|  |  |  | self.DamChanceDefC = 0 | 
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|  |  |  | self.SuperHitReduceC = 0 | 
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|  |  |  | self.SkillAtkRateC = 0 | 
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|  |  |  | self.SpeedPerC = 0 | 
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|  |  |  | self.AtkSpeedC = 0 | 
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|  |  |  | self.SkillAtkRateReduceC = 0 | 
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|  |  |  | self.HitC = 0 | 
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|  |  |  | self.MissC = 0 | 
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|  |  |  | self.SkillAddPer1C = 0 | 
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|  |  |  | self.SkillAddPer2C = 0 | 
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|  |  |  | self.SkillAddPer3C = 0 | 
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|  |  |  | self.SkillAddPer4C = 0 | 
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|  |  |  | self.SkillAddPer5C = 0 | 
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|  |  |  | self.SkillAddPer6C = 0 | 
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|  |  |  | self.SkillAddPer7C = 0 | 
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|  |  |  | self.SkillReducePer1C = 0 | 
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|  |  |  | self.SkillReducePer2C = 0 | 
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|  |  |  | self.SkillReducePer3C = 0 | 
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|  |  |  | self.SkillReducePer4C = 0 | 
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|  |  |  | self.SkillReducePer5C = 0 | 
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|  |  |  | self.SkillReducePer6C = 0 | 
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|  |  |  | self.SkillReducePer7C = 0 | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def GetClassLV(self): return self.ClassLV #  装备阶级 | 
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|  |  |  | def GetEquipColor(self): return self.EquipColor #  装备颜色 | 
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|  |  |  | def GetEquipQualityLV(self): return self.EquipQualityLV #  装备星级 | 
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|  |  |  | def GetAtkPerC(self): return self.AtkPerC #  攻击百分比系数 | 
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|  |  |  | def GetDamagePerC(self): return self.DamagePerC #  增加伤害系数 | 
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|  |  |  | def GetSuperHitRateC(self): return self.SuperHitRateC #  暴击率系数 | 
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|  |  |  | def GetIsSuit(self): return self.IsSuit #  是否套装 | 
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|  |  |  | def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC #  基础防具生命百分比系数 | 
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|  |  |  | def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC #  基础武器攻击百分比系数 | 
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|  |  |  | def GetSuperHitC(self): return self.SuperHitC #  暴击值系数 | 
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|  |  |  | def GetSuperHitPerC(self): return self.SuperHitPerC #  暴击值百分比系数 | 
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|  |  |  | def GetDamReducePerC(self): return self.DamReducePerC #  减少伤害系数 | 
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|  |  |  | def GetMaxHPPerC(self): return self.MaxHPPerC #  生命上限百分比系数 | 
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|  |  |  | def GetDefPerC(self): return self.DefPerC #  防御力百分比系数 | 
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|  |  |  | def GetLuckyHitRateC(self): return self.LuckyHitRateC #  会心一击率系数 | 
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|  |  |  | def GetPetDamPerC(self): return self.PetDamPerC #  灵宠伤害增加百分比系数 | 
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|  |  |  | def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC #  会心一击抗性系数 | 
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|  |  |  | def GetLuckPerC(self): return self.LuckPerC #  气运百分比系数 | 
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|  |  |  | def GetPerLVAtkC(self): return self.PerLVAtkC #  每级增加攻击力系数 | 
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|  |  |  | def GetMissRateC(self): return self.MissRateC #  闪避值百分比系数 | 
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|  |  |  | def GetHitRateC(self): return self.HitRateC #  命中力百分比系数 | 
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|  |  |  | def GetDamBackPerC(self): return self.DamBackPerC #  伤害反射百分比系数 | 
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|  |  |  | def GetPerLVMaxHPC(self): return self.PerLVMaxHPC #  每级增加生命值系数 | 
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|  |  |  | def GetDropEquipPerC(self): return self.DropEquipPerC #  增加装备掉落几率系数 | 
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|  |  |  | def GetDropMoneyPerC(self): return self.DropMoneyPerC #  增加掉落金币量百分比系数 | 
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|  |  |  | def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC #  无视防御抗性百分比系数 | 
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|  |  |  | def GetDamChanceDefC(self): return self.DamChanceDefC #  抵御百分比系数 | 
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|  |  |  | def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击抗性百分比系数 | 
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|  |  |  | def GetSkillAtkRateC(self): return self.SkillAtkRateC #  技能伤害百分比系数 | 
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|  |  |  | def GetSpeedPerC(self): return self.SpeedPerC #  移动速度百分比系数 | 
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|  |  |  | def GetAtkSpeedC(self): return self.AtkSpeedC #  攻击速度系数 | 
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|  |  |  | def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC #  技能减伤百分比系数 | 
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|  |  |  | def GetHitC(self): return self.HitC #  命中系数 | 
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|  |  |  | def GetMissC(self): return self.MissC #  闪避系数 | 
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|  |  |  | def GetSkillAddPer1C(self): return self.SkillAddPer1C #  技能伤害增强1系数 | 
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|  |  |  | def GetSkillAddPer2C(self): return self.SkillAddPer2C #  技能伤害增强2系数 | 
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|  |  |  | def GetSkillAddPer3C(self): return self.SkillAddPer3C #  技能伤害增强3系数 | 
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|  |  |  | def GetSkillAddPer4C(self): return self.SkillAddPer4C #  技能伤害增强4系数 | 
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|  |  |  | def GetSkillAddPer5C(self): return self.SkillAddPer5C #  技能伤害增强5系数 | 
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|  |  |  | def GetSkillAddPer6C(self): return self.SkillAddPer6C #  技能伤害增强6系数 | 
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|  |  |  | def GetSkillAddPer7C(self): return self.SkillAddPer7C #  技能伤害增强7系数 | 
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|  |  |  | def GetSkillReducePer1C(self): return self.SkillReducePer1C #  受到技能伤害减少1系数 | 
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|  |  |  | def GetSkillReducePer2C(self): return self.SkillReducePer2C #  受到技能伤害减少2系数 | 
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|  |  |  | def GetSkillReducePer3C(self): return self.SkillReducePer3C #  受到技能伤害减少3系数 | 
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|  |  |  | def GetSkillReducePer4C(self): return self.SkillReducePer4C #  受到技能伤害减少4系数 | 
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|  |  |  | def GetSkillReducePer5C(self): return self.SkillReducePer5C #  受到技能伤害减少5系数 | 
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|  |  |  | def GetSkillReducePer6C(self): return self.SkillReducePer6C #  受到技能伤害减少6系数 | 
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|  |  |  | def GetSkillReducePer7C(self): return self.SkillReducePer7C #  受到技能伤害减少7系数 | 
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|  |  |  |  | 
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|  |  |  | # 成就表 | 
|---|
|  |  |  | class IPY_Success(): | 
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