| | |
| | | value4 已分配到的连胜次数
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| | | value5 终结连胜的奖励次数, 只能获得这一次的连胜奖励,有值才显示,分配后设置为0, 优先分配
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| | | strValue1 仙盟名
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| | | strValue2 仙盟徽章
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| | | '''
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| | | def GetFWChampionFamilyID(championRecData): return championRecData.GetValue1()
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| | | def SetFWChampionFamilyID(championRecData, familyID): return championRecData.SetValue1(familyID)
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| | |
| | | def SetFWChampionEndWinCount(championRecData, endWinCount): return championRecData.SetValue5(endWinCount)
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| | | def GetFWChampionFamilyName(championRecData): return championRecData.GetStrValue1()
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| | | def SetFWChampionFamilyName(championRecData, familyName): return championRecData.SetStrValue1(familyName)
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| | | def SetFWChampionFamilyEmblemID(championRecData, emblemID): return championRecData.SetStrValue2(str(emblemID))
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| | |
|
| | | ''' 参赛人员 Def_UniversalGameRecType_FamilyWarMember
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| | | value1 玩家ID
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| | |
| | | championFamilyName = family.GetName()
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| | | SetFWChampionLeaderID(championRecData, family.GetLeaderID())
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| | | SetFWChampionFamilyName(championRecData, championFamilyName)
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| | | SetFWChampionFamilyEmblemID(championRecData, PlayerFamily.GetFamilyEmblemID(family))
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| | | else:
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| | | GameWorld.Log(" 冠军仙盟不存在或已经解散了!")
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| | |
|