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| | |
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| | | def __DoEquipStarAutoBuyEquip(curPlayer, queryData, tick):
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| | | ## 升星自动购买
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| | | classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, playerGoldPaper = queryData
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| | | classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper = queryData
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| | | GameWorld.DebugLog("升星自动购买装备: classLV=%s, equipPlace=%s, curPartStar=%s, equipPackIndex=%s" % (classLV, equipPlace, curPartStar, equipPackIndex))
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| | | GameWorld.DebugLog(" 是否预览 %s, curRate=%s,lackItemCostMoney=%s, playerGoldPaper=%s" % (isAutoBuyPreview, curRate, lackItemCostMoney, playerGoldPaper))
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| | | nextStar = curPartStar + 1
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| | |
| | | # 这里认为一定可以购买成功,不对返回值做处理,即使无法购买也认为购买成功,玩家的消耗照常扣除
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| | | __DoPlayerBidAuctionItem(curPlayer, worldAuctionItem.ItemGUID, buyoutPrice, tick, False, funcAutoBuyout=True)
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| | |
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| | | return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney
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| | | return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney
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| | |
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| | | def __SyncEquipStarAutoBuyCostInfo(curPlayer, classLV, equipPlace, curPartStar, curRate, totalCostMoney):
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| | | ## 通知自动购买预览结果
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