hxp
2024-12-17 71a26587b4adb83f1ce0810a1b67b1a48c525a8b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_RealmTower.py
@@ -67,7 +67,7 @@
    return __CheckCanChallenge(curPlayer, nextFloorID)
## 检查可否进行挑战
def __CheckCanChallenge(curPlayer, floorID):
def __CheckCanChallenge(curPlayer, floorID, checkPre=True):
    playerID = curPlayer.GetPlayerID()
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
@@ -79,7 +79,7 @@
        GameWorld.DebugLog("该境界塔层已过关: floorID=%s" % floorID, playerID)
        return False
    
    if floorID > curFloorID + 1:
    if checkPre and floorID > curFloorID + 1:
        GameWorld.DebugLog("上一层未过关: floorID=%s > curFloorID=%s+1" % (floorID, curFloorID), playerID)
        return False
    
@@ -138,9 +138,10 @@
    return
## 获取BossID
def __GetRealmTowerBossID():
    gameFB = GameWorld.GetGameFB()
    floorID = gameFB.GetGameFBDictByKey(FBDict_Floor)
def __GetRealmTowerBossID(floorID=-1):
    if floorID == -1:
        gameFB = GameWorld.GetGameFB()
        floorID = gameFB.GetGameFBDictByKey(FBDict_Floor)
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
        GameWorld.ErrLog("__GetRealmTowerBossID() can not find %s in RealmTowerNPC.txt" % floorID)
@@ -308,3 +309,50 @@
    
    StartfloorID(curPlayer, floorID, tick)
    return
def OnPlayerFBQuickPass(curPlayer, mapID, lineID):
    '''副本快速过关验证
    @param mapID: 数据地图ID
    @param lineID: 目标关卡线路ID,可一次性跳多关,由前端发包决定
    @return: (bossID, quickCnt) 或  None
    @note: bossID 目标NPCID - 目标关卡所需要挑战的主NPCID,一般是boss,用于验证战力是否满足快速过关
    @note: quickCnt 本次总共跳过几关 - 默认1
    '''
    if not __CheckCanChallenge(curPlayer, lineID, False):
        return
    curLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
    bossID = __GetRealmTowerBossID(lineID)
    quickCnt = lineID - curLineID
    return bossID, quickCnt
def OnPlayerFBQuickPassResult(curPlayer, mapID, lineID):
    '''副本快速过关结果
    '''
    playerID = curPlayer.GetPlayerID()
    curLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
    fromLineID = curLineID + 1
    GameWorld.DebugLog("处理快速过关结算: mapID=%s,fromLineID=%s to %s" % (mapID, fromLineID, lineID), playerID)
    itemListTotal = []
    for floorID in range(fromLineID, lineID + 1):
        ipyData = GetTowerIpyData(floorID)
        if not ipyData:
            continue
        #更新关卡
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RealmTowerFloor, floorID)
        GameWorld.DebugLog('更新境界塔快速过关: floorID=%s' % floorID, playerID)
        # 给过关奖励
        giveItemList = ipyData.GetRewardItemList()
        itemListTotal += giveItemList
    prizeItemList = GameWorld.MergeItemList(itemListTotal)
    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, None, ["RealmTower", False, {}])
    quickPassDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList), "quickPass":1}
    __SendRealmTowerOverInfo(curPlayer, floorID, True, quickPassDict)
    SyncRealmTowerInfo(curPlayer)
    return