hxp
2024-12-17 71a26587b4adb83f1ce0810a1b67b1a48c525a8b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
@@ -570,4 +570,73 @@
        
    return
def OnPlayerFBQuickPass(curPlayer, mapID, lineID):
    '''副本快速过关验证
    @param mapID: 数据地图ID
    @param lineID: 目标关卡线路ID,可一次性跳多关,由前端发包决定
    @return: (bossID, quickCnt) 或  None
    @note: bossID 目标NPCID - 目标关卡所需要挑战的主NPCID,一般是boss,用于验证战力是否满足快速过关
    @note: quickCnt 本次总共跳过几关 - 默认1
    '''
    if not __CheckCanChallenge(curPlayer, lineID):
        return
    curLineID = __GetSkyTowerCurFloor(curPlayer)
    bossID = __GetSkyTowerBossID(lineID)
    quickCnt = lineID - curLineID
    return bossID, quickCnt
def OnPlayerFBQuickPassResult(curPlayer, mapID, lineID):
    '''副本快速过关结果
    '''
    playerID = curPlayer.GetPlayerID()
    curLineID = __GetSkyTowerCurFloor(curPlayer)
    fromLineID = curLineID + 1
    GameWorld.DebugLog("处理快速过关结算: mapID=%s,fromLineID=%s to %s" % (mapID, fromLineID, lineID), playerID)
    itemListTotal = []
    for floorID in range(fromLineID, lineID + 1):
        ipyData = GetTowerIpyData(floorID)
        if not ipyData:
            continue
        if ipyData.GetIsNotify():
            sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
        #更新关卡
        SetSkyTowerCurfloorID(curPlayer, floorID)
        #过关奖励
        giveItemDict = ipyData.GetReward()
        giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveItemDict.items()]
        itemListTotal += giveItemList
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
        # 全服目标
        ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
        if ipyDataServer:
            maxNeedPassCount = 0
            rankRewardInfo = ipyDataServer.GetPassRankRewardInfo()
            for rank in rankRewardInfo.keys():
                maxNeedPassCount = max(maxNeedPassCount, int(rank))
            for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
                maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
            playerID = curPlayer.GetPlayerID()
            msgInfo = str(["ServerChallengePass", [floorID, maxNeedPassCount, rankRewardInfo]])
            GameWorld.DebugLog("全服过关信息同步GameServer: %s" % msgInfo, playerID)
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
    prizeItemList = GameWorld.MergeItemList(itemListTotal)
    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, None, ["SKYTower", False, {}])
    quickPassDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList), "quickPass":1}
    __SendSkyTowerOverInfo(curPlayer, floorID, True, quickPassDict)
    SyncSkyTowerInfo(curPlayer, 0) # 同步最新关卡信息
    if floorID >= 10:
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
    return