ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py
@@ -35,6 +35,7 @@
        GameWorld.DebugAnswer(curPlayer, "重置古宝: Gubao 0")
        GameWorld.DebugAnswer(curPlayer, "设置古宝: Gubao 古宝ID 等级 星级")
        GameWorld.DebugAnswer(curPlayer, "设置效果: Gubao e 古宝ID 效果类型  进度值")
        GameWorld.DebugAnswer(curPlayer, "设置碎片: Gubao p 古宝ID 数量")
        return
    
    gubaoIDList = []
@@ -60,7 +61,17 @@
                    
            PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, force=True)
            GameWorld.DebugAnswer(curPlayer, "重置古宝OK")
    elif value1 == "p":
        gubaoID = msgList[1] if len(msgList) > 1 else 0
        pieceCount = msgList[2] if len(msgList) > 2 else 0
        ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
        if not ipyData:
            GameWorld.DebugAnswer(curPlayer, "不存在该古宝!gubaoID=%s" % gubaoID)
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoPiece % gubaoID, pieceCount)
        GameWorld.DebugAnswer(curPlayer, "设置碎片数量: ID:%s,数量:%s" % (gubaoID, pieceCount))
        PlayerGubao.Sync_GubaoPieceInfo(curPlayer, [gubaoID])
        return
    elif len(msgList) == 3:
        gubaoID, lv, star = msgList
        ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)