| | |
| | |
|
| | | #// B2 17 古宝升星 #tagCMGubaoStarUp
|
| | | #
|
| | | #struct tagCMGubaoPieceUse
|
| | | #{
|
| | | # WORD GubaoID; // 通用碎片古宝ID
|
| | | # WORD PieceCount; // 使用碎片个数
|
| | | #};
|
| | | #
|
| | | #struct tagCMGubaoStarUp
|
| | | #{
|
| | | # tagHead Head;
|
| | | # WORD GubaoID;
|
| | | # BYTE PieceSelectCount;
|
| | | # tagCMGubaoPieceUse CommPieceUseList[PieceSelectCount]; // 通用古宝碎片使用列表
|
| | | #};
|
| | | def OnGubaoStarUp(index, curPackData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | |
| | | if not ipyData:
|
| | | return
|
| | | needItemList = ipyData.GetStarUPNeedItemInfo()
|
| | | if not needItemList:
|
| | | needQualityPiece = ipyData.GetStarUPNeedQualityPiece()
|
| | | if not needItemList and not needQualityPiece:
|
| | | return
|
| | |
|
| | | needPieceInfo, realNeedItemList = ParseGubaoNeedItem(curPlayer, needItemList)
|
| | |
| | | if lackItemDict:
|
| | | GameWorld.DebugLog("古宝升星所需物品不足! star=%s,realNeedItemList=%s,lackItemDict=%s" % (star, realNeedItemList, lackItemDict), playerID)
|
| | | return
|
| | | for gID, needPieceCount in needPieceInfo.items():
|
| | | curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % gID)
|
| | | |
| | | if needQualityPiece:
|
| | | commPieceUseLimitInfo = IpyGameDataPY.GetFuncEvalCfg("GubaoPiece", 1, {})
|
| | | selectPieceDict = {}
|
| | | for pieceUse in curPackData.CommPieceUseList:
|
| | | useGubaoID = pieceUse.GubaoID
|
| | | usePieceCnt = pieceUse.PieceCount
|
| | | useIpyData = IpyGameDataPY.GetIpyGameData("Gubao", useGubaoID)
|
| | | if not useIpyData:
|
| | | return
|
| | | quality = useIpyData.GetGubaoQuality()
|
| | | if str(quality) not in commPieceUseLimitInfo:
|
| | | GameWorld.DebugLog("该古宝品质没有配置可作为通用碎片使用的最低星级! useGubaoID=%s" % (useGubaoID), playerID)
|
| | | return
|
| | | needStar = commPieceUseLimitInfo[str(quality)]
|
| | | _, usePieceStar = GetGubaoLVInfo(curPlayer, useGubaoID)
|
| | | if usePieceStar < needStar:
|
| | | GameWorld.DebugLog("该古宝品质星级不足,无法作为通用碎片! useGubaoID=%s,usePieceStar=%s < %s" % (useGubaoID, usePieceStar, needStar), playerID)
|
| | | return
|
| | | selectPieceDict[quality] = selectPieceDict.get(quality, 0) + usePieceCnt
|
| | | needPieceInfo[useGubaoID] = needPieceInfo.get(useGubaoID, 0) + usePieceCnt
|
| | | |
| | | for quality, needCount in needQualityPiece:
|
| | | selectCount = selectPieceDict.get(quality, 0)
|
| | | if selectCount != needCount: # 需精确匹配个数,多或少都不允许升星,防止多扣或者少扣
|
| | | GameWorld.ErrLog("选择使用的品质通用碎片个数不匹配,无法升星! gubaoID=%s,star=%s,quality=%s,selectCount=%s != %s" |
| | | % (gubaoID, star, quality, selectCount, needCount), playerID)
|
| | | return
|
| | | |
| | | GameWorld.DebugLog("所需古宝碎片汇总: %s" % needPieceInfo, playerID)
|
| | | |
| | | for costGubaoID, needPieceCount in needPieceInfo.items():
|
| | | curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % costGubaoID)
|
| | | if curCount < needPieceCount:
|
| | | GameWorld.DebugLog("古宝升星所需古宝碎片不足! gubaoID=%s,curCount=%s < needPieceCount=%s" % (gubaoID, curCount, needPieceCount), playerID)
|
| | | GameWorld.DebugLog("古宝升星所需古宝碎片不足! gubaoID=%s,costGubaoID=%s,curCount=%s < needPieceCount=%s" % (gubaoID, costGubaoID, curCount, needPieceCount), playerID)
|
| | | return
|
| | |
|
| | | #扣消耗
|
| | | for gID, needPieceCount in needPieceInfo.items():
|
| | | DelGubaoPiece(curPlayer, gID, needPieceCount, "StarUp")
|
| | | for costGubaoID, needPieceCount in needPieceInfo.items():
|
| | | DelGubaoPiece(curPlayer, costGubaoID, needPieceCount, "StarUp")
|
| | | if realNeedItemList:
|
| | | ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
|
| | |
|