hxp
2019-03-29 71e78cbced24dd6b70aaa1dca1404ff10087ce3d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -136,10 +136,6 @@
#@return 返回值无意义
#@remarks 玩家登陆游戏初始化
def InitLoginPlayer(curPlayer, tick):
    #初始化职业阶数,默认1
    if PlayerControl.GetJobRank(curPlayer) == 0:
        PlayerControl.SetJobRank(curPlayer, 1)
    ##初始化交易列表
    if curPlayer.GetTradeList().GetTradeItemCount() == 0:
        curPlayer.GetTradeList().SetTradeListCount(ChConfig.Def_PlayerTradeMaxItemCount)
@@ -481,10 +477,7 @@
    SyncGuideState(curPlayer)
    
    #上线检查一次装备属性
    ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
    #上线检查加点属性点
    PlayerControl.FixOldAddPoint(curPlayer)
    ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
    #更新服务器组ID
    PlayerControl.UpdPlayerServerGroupID(curPlayer)
    
@@ -496,15 +489,10 @@
    
    #通知玩家技能信息
    __Sync_ClientSkill(curPlayer)
    #替换旧物品
    ItemControler.LoginCheckChangeOldItem(curPlayer)
    #清除生产采集Buff
    #PlayerControl.DelProduceBuff(curPlayer, tick)
    #清除国家答题Buff
    #PlayerExam.DoLogic_ExitExam(curPlayer, tick, needRefresh = False)
    #清除VIPbuff
    #BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_VIPExp_SkillTypeID, tick)
    #PlayerReincarnation.ReincarOnLogin(curPlayer)
    
    #通知玩家的buff
    __Sync_ClientBuff(curPlayer)
@@ -543,7 +531,6 @@
    ChEquip.NotifyEquipPartStar(curPlayer)
    Operate_EquipWash.OnEquipWashLogin(curPlayer)
    #通知套装信息
    #ChEquip.NotifyEquipPartSuiteLV(curPlayer)
    #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
    #装备位宝石镶嵌通知
    Operate_EquipStone.OnLogin(curPlayer)
@@ -590,9 +577,6 @@
    # 首充/天天首充/充值豪礼
    PlayerGoldGift.OnLogin(curPlayer)
    
    #玩家回归通知
    #PlayerRecall.PlayerBack(curPlayer)
    #通知购买功能中各购买类型的已购买和可购买次数
    Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer)
#    
@@ -623,72 +607,54 @@
    #通知运行成功
    curPlayer.BalanceServer_PlayerLoginInitOK()
    
    # 新手指导员上线处理
#    #PlayerFreshmanGuide.FreshmanGuiderOnLogin(curPlayer)
#
    # 坐骑相关通知
    PlayerHorse.PlayerHorseLogin(curPlayer)
    
    PlayerTreasure.OnTreasureLogin(curPlayer)
    
#    # 通知累计登陆礼
    # 通知累计登陆礼
    PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
#
    # 开服活动奖励信息
    OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
#
#    # 节日登陆奖励
#    PlayerFestivalLogin.OnLoginFestivalLogin(curPlayer)
    # 试炼之塔
    GameLogic_TrialTower.OnFBPlayerLogin(curPlayer)
    # 古神禁地
    GameLogic_GodArea.GodAreaOnLogin(curPlayer)
#    # 采集NPC次数通知
    # 采集NPC次数通知
    NPCCommon.SyncCollNPCTime(curPlayer)
#
#    # 特惠活动
#    PlayerTeHui.PlayerLogin_TeHui(curPlayer)
#
#    # 自定义商店
#    ShopItemManage.DoOnLogin(curPlayer)
#
#    # 每日活跃度
    # 每日活跃度
    PlayerActivity.OnLogin(curPlayer)
#
#    # 副本进入时间
    # 副本进入时间
    FBCommon.FBOnLogin(curPlayer)
#
#    #天梯竞技场
#    HighLadderTube.OnLogin(curPlayer)
#
#    #世界等级
    #世界等级
    PlayerWorldAverageLv.OnLogin(curPlayer)
#
    # 投资理财
    PlayerGoldInvest.OnLogin(curPlayer)
#
#    #节日活动
#    PlayerAction.ActionOnLogin(curPlayer)
#
#    #属性果实使用情况
    #属性果实使用情况
    PlayerAttrFruit.AttrFruitOnLogin(curPlayer)
#
#    #成就
    #成就
    PlayerSuccess.SuccOnLogin(curPlayer)
#
#    #同步自动战斗配置记录
    #同步自动战斗配置记录
#    Sync_AutoFightSetting(curPlayer)
#
    PlayerFamily.FamilyPlayerOnLogin(curPlayer, tick)
    #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
    #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
    # 称号
    PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
#    # 资源找回OnLogin
    # 资源找回OnLogin
    PlayerRecover.RecoverOnLogin(curPlayer)
#
#    # ʱװ
    # ʱװ
    PlayerCoat.OnLogin_Coat(curPlayer)
    
    # 跨服PK
@@ -709,17 +675,11 @@
    PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
    #限时抢购
    PlayerFlashSale.OnPlayerLogin(curPlayer)
#    # 消费VIP
#    PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
#
#    # QQ相关奖励OnLogin
#    #PlayerQQ.Sync_QQAllAwardRecord(curPlayer)
#
#    # 世界boss
    # 世界boss
    BossHurtMng.OnLogin(curPlayer)
    ChItem.Sync_ItemDayUseCnt(curPlayer)
#    # 悬赏登录通知
#    PlayerArrestTask.OnLogin(curPlayer)
    # 悬赏登录通知
    #PlayerArrestTask.OnLogin(curPlayer)
    # 符印登录通知
    PlayerRune.PlayerRuneLogin(curPlayer)
    # 仙盟红包登录通知
@@ -829,6 +789,10 @@
    GameWorld.Log("玩家合服首登处理! lastMixServerDay=%s,mixServerWorldLV=%s" % (lastMixServerDay, mixServerWorldLV), playerID)    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDay, lastMixServerDay)
    
    if curPlayer.GetLV() <= 1:
        GameWorld.Log("    新号不给合服奖励!", playerID)
        return
    # 重置首充双倍
    PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
    
@@ -839,6 +803,8 @@
    mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
    worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2)
    mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3)
    worldLVDown = IpyGameDataPY.GetFuncCfg("MixServerMail", 5) # 等级丹相对合服世界等级差值
    itemWorldLV = max(150, mixServerWorldLV - worldLVDown)
    goldPaper, silver = mailMoneyList
    worldLVItemList = []
    for itemID, itemCount, isBind in worldLVMailItemList:
@@ -852,14 +818,14 @@
        lvLimit = curEff.GetEffectValue(1)
        if not lvLimit:
            continue
        if lvLimit <= mixServerWorldLV:
        if lvLimit <= itemWorldLV:
            worldLVItemList = [[itemID, itemCount, isBind]]
        else:
            break
    detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay}
    detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay, "ItemWorldLV":itemWorldLV}
    addItemList = mailItemList + worldLVItemList
    PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict)
    GameWorld.Log("    发送合服补偿邮件: addItemList=%s" % (addItemList), playerID)
    GameWorld.Log("    发送合服补偿邮件: itemWorldLV=%s,addItemList=%s" % (itemWorldLV, addItemList), playerID)
    
    # 同步排行榜
    PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
@@ -1353,7 +1319,7 @@
    #设置装备实际个数
    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
    curPack.SetCount(ShareDefine.retMax)
    curPack.SetCount(ChConfig.Def_PackCnt_Equip)
    
    #初始化垃圾桶
    #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle)
@@ -1598,9 +1564,6 @@
    #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11)
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
    
    #特惠活动事件
    #PlayerTeHui.PlayerLoadMapOK(curPlayer)
    #设置阵营
    if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
                and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
@@ -1747,80 +1710,67 @@
#@return 返回值无意义
#@remarks //03 01 加属性点#tagCAddPoint
def AddPoint(index, tick):
    GameWorld.GetPsycoFunc(__Func_AddPoint)(index, tick)
    return
##//03 01 加属性点#tagCAddPoint
#@param index 玩家索引
#@param tick 时间戳
#@return 返回值无意义
#@remarks //03 01 加属性点#tagCAddPoint
def __Func_AddPoint(index, tick):
#// B2 06 玩家加点 #tagCMAddPoint
#
#struct    tagCMAddPoint
#{
#    tagHead         Head;
#    BYTE        PointAttrIDCount;    // 加点属性ID个数
#    BYTE        PointAttrIDList[PointAttrIDCount];    // 加点属性ID列表
#    WORD        PointValueList[PointAttrIDCount];    // 加点属性ID对应的点数列表
#};
def OnAddPoint(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    #JobQuotiety = PlayerControl.JobQuotiety
    pointAttrIDList = clientData.PointAttrIDList
    pointValueList = clientData.PointValueList
    if not pointAttrIDList or not pointValueList or len(pointAttrIDList) != len(pointValueList):
        return
    needTotalPoint = 0
    for i, attrID in enumerate(pointAttrIDList):
        if not IpyGameDataPY.GetIpyGameData("RolePoint", attrID):
            return
        needTotalPoint += pointValueList[i]
    curFreePoint = curPlayer.GetFreePoint()
    #job = curPlayer.GetJob()
    recvAddPoint = IPY_GameWorld.IPY_CAddPoint()
    addValue = recvAddPoint.GetPoint()
    #检验是否能够加点
    if addValue < 1 or addValue > curFreePoint:
        #检验不通过, 返回
        #GameWorld.ErrLog("(%s,%s)检验是否能够加点,检验不通过, 返回"%(addValue,curFreePoint) , curPlayer.GetPlayerID())
    if needTotalPoint > curFreePoint:
        GameWorld.DebugLog("剩余点数不足! curFreePoint(%s) < needTotalPoint(%s)" % (curFreePoint, needTotalPoint))
        return
    
    #封包加点类型
    addPointType = recvAddPoint.GetType()
    #加点
    if addPointType == ShareDefine.Def_Effect_STR:
        curPlayer.SetBaseSTR(addValue + curPlayer.GetBaseSTR())
    curPlayer.SetFreePoint(curFreePoint - needTotalPoint)
    for i, attrID in enumerate(pointAttrIDList):
        addPoint = pointValueList[i]
        curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
        updPoint = curPoint + addPoint
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % attrID, updPoint)
        GameWorld.DebugLog("玩家加点: attrID=%s,curPoint=%s,addPoint=%s,updPoint=%s" % (attrID, curPoint, addPoint, updPoint))
        
    elif addPointType == ShareDefine.Def_Effect_PNE:
        curPlayer.SetBasePNE(addValue + curPlayer.GetBasePNE())
    elif addPointType == ShareDefine.Def_Effect_PHY:
        curPlayer.SetBasePHY(addValue + curPlayer.GetBasePHY())
    elif addPointType == ShareDefine.Def_Effect_CON:
        curPlayer.SetBaseCON(addValue + curPlayer.GetBaseCON())
    else:
        #异常超出边界
        GameWorld.ErrLog("AddPoint GetTypeErr = %s" % (addPointType) , curPlayer.GetID())
        return
    curPlayer.SetFreePoint(curFreePoint - addValue)
    DataRecordPack.DR_Freepoint(curPlayer, "AddPoint", curFreePoint, {"AddPointType":addPointType})
    playerControl.RefreshPlayerAttrState()
    NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshPlayerAttrState()
    return
def NotifyPlayerBasePoint(curPlayer):
    #上线通知基础属性点
    notifyList = []
    notifyBasePointDict = {
                 IPY_GameWorld.CDBPlayerRefresh_BaseSTR:'BaseSTR',
                 IPY_GameWorld.CDBPlayerRefresh_BasePHY:'BasePHY',
                 IPY_GameWorld.CDBPlayerRefresh_BaseCON:'BaseCON',
                 IPY_GameWorld.CDBPlayerRefresh_BasePNE:'BasePNE',
                }
    for refreshType, keyStr in notifyBasePointDict.items():
        notifyStruct = ChPyNetSendPack.tagRefreshType()
        notifyStruct.RefreshType = refreshType
        notifyStruct.Value = getattr(curPlayer, 'Get%s'%keyStr)()
        notifyList.append(notifyStruct)
def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
    # 通知基础属性点,已分配的自由点数
    if not syncAttrIDList:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        syncAttrIDList = [ipyDataMgr.GetRolePointByIndex(index).GetAttrID() for index in xrange(ipyDataMgr.GetRolePointCount())]
        
    #属性组合包 通知自己
    sendPack = ChPyNetSendPack.tagObjInfoListRefresh()
    sendPack.Clear()
    sendPack.ObjID = curPlayer.GetID()
    sendPack.ObjType = curPlayer.GetGameObjType()
    sendPack.Count = len(notifyList)
    sendPack.RefreshType = notifyList
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    pointAttrIDList = []
    pointValueList = []
    for attrID in syncAttrIDList:
        curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
        pointAttrIDList.append(attrID)
        pointValueList.append(curPoint)
    pointInfo = ChPyNetSendPack.tagMCRolePointInfo()
    pointInfo.PointAttrIDList = pointAttrIDList
    pointInfo.PointValueList = pointValueList
    pointInfo.PointAttrIDCount = len(pointAttrIDList)
    NetPackCommon.SendFakePack(curPlayer, pointInfo)
    return
#===============================================================================
@@ -1890,7 +1840,7 @@
    #===========================================================================
    
    #超出视野
    if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
    if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
        return
    
    #玩家移动通用检查
@@ -5340,9 +5290,6 @@
    # 首充礼包奖励
    elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
        PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer)
    # 领取法宝之魂奖励
    elif rewardType == ChConfig.Def_RewardType_MWSoulAward:
        PlayerMagicWeapon.GetMWSoulAward(curPlayer, dataEx)
    # 领取极品白拿
    elif rewardType == ChConfig.Def_RewardType_FreeGoods:
        PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
@@ -5842,7 +5789,7 @@
        PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
    else:
        for itemID, itemCnt, isBind in awardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
    SyncPackDownloadAward(curPlayer)
    return