hxp
2019-03-29 71e78cbced24dd6b70aaa1dca1404ff10087ce3d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -31,13 +31,9 @@
import ItemCommon
import OperControlManager
import ShareDefine
import PlayerProduce
import PlayerAutoCheckOnline
import PlayerGameWallow
import ReadChConfig
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
import PlayerViewCacheTube
import PlayerDienstgrad
import PlayerVip
@@ -54,7 +50,7 @@
import PlayerSuccess
import CrossPlayerData
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FunctionNPCCommon
import FormulaControl
import PlayerGoldGift
import PlayerFlashSale
@@ -137,7 +133,9 @@
    if not __DoClientUseSkillEx(curPlayer, useSkillData, tick):
        SkillShell.AttackFailNotify(curPlayer, useSkillData)
        GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
        # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
        BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
    if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
        # 跟随玩家同频率攻击
        PetControl.PetFight(curPlayer, tick)
@@ -563,11 +561,6 @@
    elif prepareState == IPY_GameWorld.pstMissionCollecting:
        #任务采集
        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
    elif prepareState == ShareDefine.Def_PstProduce:
        #生产采集(进入生产采集状态,不再重置玩家状态)
        PlayerProduce.OnProduceEnd(curPlayer, tick)
        return
        
    elif prepareState == ShareDefine.Def_PstTrans:
        
@@ -1077,36 +1070,38 @@
# @return 布尔值
# @remarks 处理耐久计算方式为:现实时间刷新方式的物品
def ProcessTimeEquip(curPlayer, tick):
    itemManager = curPlayer.GetItemManager()
    hasItemClear = False
    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
    for i in range(0, curPack.GetCount()):
        curItem = curPack.GetAt(i)
        #异常物品
        if not ItemCommon.CheckItemCanUse(curItem):
            continue
        if curItem.GetEndureReduceType() not in [ChConfig.Def_EquipReduceType_RTimeItem,
                                             ChConfig.Def_EquipReduceType_Time]:
            continue
        #处理现实时间物品逻辑
        if __DoLogic_ProcessTimeEquip(curPlayer, curItem, i):
            hasItemClear = True
    if hasItemClear:
        #装备重刷属性
        PlayerWing.CalcWingAttr(curPlayer)
        ChEquip.RefreshPlayerEquipAttribute(curPlayer)
    # 进行更新时效道具刷新时间
    curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipTime, tick)
    return hasItemClear
    return
#境界装备修改,暂屏蔽,待优化
#    itemManager = curPlayer.GetItemManager()
#    hasItemClear = False
#
#    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
#    for i in range(0, curPack.GetCount()):
#        curItem = curPack.GetAt(i)
#
#        #异常物品
#        if not ItemCommon.CheckItemCanUse(curItem):
#            continue
#
#        if curItem.GetEndureReduceType() not in [ChConfig.Def_EquipReduceType_RTimeItem,
#                                             ChConfig.Def_EquipReduceType_Time]:
#            continue
#
#        #处理现实时间物品逻辑
#        if __DoLogic_ProcessTimeEquip(curPlayer, curItem, i):
#            hasItemClear = True
#
#
#    if hasItemClear:
#        #装备重刷属性
#        PlayerWing.CalcWingAttr(curPlayer)
#        ChEquip.RefreshPlayerEquipAttribute(curPlayer)
#
#
#    # 进行更新时效道具刷新时间
#    curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipTime, tick)
#
#    return hasItemClear
#---------------------------------------------------------------------
## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
@@ -1130,7 +1125,7 @@
        return True
    equipID = result[0]
    equipPlace = result[1]
    if equipPlace == ShareDefine.retGuard:
    if equipPlace in [ShareDefine.retGuard1, ShareDefine.retGuard2]:
        PlayerControl.NotifyCode(curPlayer, 'Guardian_Timeout', [equipID, spaceIndex])
    elif equipPlace == ShareDefine.retWing:
        PlayerControl.NotifyCode(curPlayer, 'WingTiyan_Timeout')
@@ -1143,9 +1138,6 @@
            PlayerControl.NotifyCode(curPlayer, 'FirstGoldWPOver')
            PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
            
    # 广播卸装
    if equipIndex in ChConfig.Def_SyncEquipStateByIndex:
        curPlayer.Sync_UnEquipItem(equipID, equipPlace)
    return True
#---------------------------------------------------------------------
##全局定时器调用, 刷新玩家状态
@@ -1274,6 +1266,8 @@
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #地图经验
    ProcessAreaExp(curPlayer, tick)
    #神秘商店刷新
    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
    #跨服数据同步,放最后
    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
    return
@@ -1555,6 +1549,8 @@
    ##给场景经验
    if GameWorld.IsCrossServer():
        return
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        return
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})