ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -44,6 +44,7 @@
import GameWorldOpenServerCampaign
import ShareDefine
import GameDataRecord
import PlayerPackData
import PlayerCompensation
import PlayerFB
import UpdatePlayerName
@@ -51,8 +52,10 @@
import GameWorldBoss
import GameWorldFamilyWar
#import PlayerFamilyTech
import PlayerFamilyEmblem
import PlayerFamilyZhenfa
import PlayerFamilyRedPacket
import PlayerFamilyZhenbaoge
import PlayerFBHelpBattle
import PlayerHorsePetBoss
#import PlayerFamilyStore
@@ -76,8 +79,10 @@
import CrossBattlefield
import CrossFamilyFlagwar
import CrossActAllRecharge
import CrossFamilyGCZ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerActXianXiaMJ
import PlayerActBossTrial
import PlayerActFamilyCTGAssist
@@ -264,6 +269,13 @@
        PlayerFamily.PlayerExecLeaderImpeach(curPlayer, tick)
        return
    
    elif queryType == ChConfig.queryType_FamilyEmblem:
        #玩家激活仙盟徽章
        familyID = curPlayer.GetFamilyID()
        emblemID = GameWorld.ToIntDef(sendCMD)
        PlayerFamilyEmblem.AddFamilyEmblem(familyID, emblemID)
        return
    #角色改名
    elif queryType == ChConfig.queryType_UpdatePlayerName:
        UpdatePlayerName.MapServer_UpdatePlayerName(curPlayer, sendCMD, tick)
@@ -281,10 +293,6 @@
    # 查询地图NPC数量
    elif queryType == ChConfig.queryType_NPCCnt:
        __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD, tick)
        return
    elif queryType == ChConfig.queryType_MirrorPlayer:
        data = str({"id" : curPlayer.GetPlayerID(), "mapid" : GameWorld.GetQueryPlayerMapID(curPlayer)})
        GameWorld.GetGameWorld().SendDBLogic(0, queryID, data, len(data))
        return
    else:
        GameWorld.ErrLog('unKnow queryType = %s' % (queryType))
@@ -643,27 +651,9 @@
        GameDataRecord.ChangeCoinCnt(eval(resultName))
        return
    
    #跨服排位PK战斗结算
    if callName == "CrossChampionshipPKOver":
        CrossChampionship.MapServer_CrossChampionshipPKOver(eval(resultName), tick)
        return
    #跨服匹配PK战斗结算
    if callName == "CrossPKOver":
        CrossRealmPK.MapServer_CrossPKOver(eval(resultName), tick)
        return
    #跨服匹配房间开启
    if callName == "CrossPKRoomOpen":
        CrossRealmPK.MapServer_CrossPKRoomOpen(eval(resultName), tick)
        return
    #跨服匹配PK取消匹配
    if callName == "CrossRealmPKCancel":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        CrossRealmPK.SendCancelCrossRealmPKMatch(curPlayer, resultName)
    #请求玩家的打包数据
    if callName == "ReuestPlayerPackData":
        PlayerPackData.OnMGReuestPlayerPackData(eval(resultName))
        return
    
    #跨服PK请求玩家当前排名
@@ -732,6 +722,14 @@
        if not curPlayer:
            return
        PlayerActHorsePetTrain.MapServer_HorsePetTrain(curPlayer, eval(resultName))
        return
    # 炼器
    if callName == "ActLianqi":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        PlayerActLianqi.MapServer_Lianqi(curPlayer, eval(resultName))
        return
    
    #py喇叭聊天
@@ -1053,10 +1051,7 @@
    
    # 竞技场
    if callName == "Arena":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        ret = GameWorldArena.MapServer_Arena(curPlayer, eval(resultName))
        ret = GameWorldArena.MapServer_Arena(srcPlayerID, eval(resultName))
        resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
        
    # 仙盟充值互助
@@ -1069,6 +1064,26 @@
            return
        resultName = '%s' % ret
        
    # 仙盟攻城战
    if callName == "FamilyGCZ":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        ret = CrossFamilyGCZ.MapServer_FamilyGCZ(curPlayer, eval(resultName))
        if ret == None:
            return
        resultName = '%s' % ret
    # 仙盟珍宝阁
    if callName =="FamilyZhenbaoge":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        ret = PlayerFamilyZhenbaoge.MapServer_ZhenbaogeOP(curPlayer, eval(resultName))
        if ret == None:
            return
        resultName = '%s' % ret
    # 仙盟boss
    if callName == "FamilyBoss":
        ret = PlayerFamilyBoss.MapServer_FamilyBoss(eval(resultName), tick)