ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -110,6 +110,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -556,6 +557,8 @@
    SyncLittleHelper(curPlayer)
    # 聊天气泡框
    SyncChatBubbleBoxState(curPlayer)
    # 副本助战
    FBHelpBattle.DoPlayerLogin(curPlayer)
    
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -2504,7 +2507,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
    
    #下线召回宠物
    #PetControl.ReCallFightPet(curPlayer)
    PetControl.ReCallFightPet(curPlayer)
    
    PlayerTJG.CalcPlayerTJG(curPlayer, tick)
    
@@ -3928,7 +3931,9 @@
    
    #设置血量
    curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #护盾
    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
    
    #玩家复活后副本处理
    FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5647,7 +5652,7 @@
    sendPack.Speed = curPlayer.GetSpeed()
    sendPack.MoveType = moveType
    # NotifyAll 做过滤或者数量处理
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
    return
def GetDownloadAward(curPlayer, dataEx):