ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -86,6 +86,7 @@
import GameLogic_Dogz
import OpenServerCampaign
import PlayerCostRebate
import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerBossReborn
import PlayerFlashGiftbag
@@ -97,6 +98,7 @@
import PlayerDiceEx
import IpyGameDataPY
import FamilyRobBoss
import FBHelpBattle
import QuestManager
import PyGameData
import PlayerTJG
@@ -426,9 +428,17 @@
#  @remarks 函数详细说明.
def GameServer_InitOK(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #通知BServer自己OK了
    curPlayer.SendToBServerServerInitOK()
    ChPlayer.OnAllServerInitOK(curPlayer, tick)
    try:
        #通知BServer自己OK了
        curPlayer.SendToBServerServerInitOK()
        ChPlayer.OnAllServerInitOK(curPlayer, tick)
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
        import traceback
        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
    return
#--------------------------------------------------------
def PlayerOnDay(curPlayer):
@@ -536,6 +546,8 @@
        PlayerFreeGoods.OnDay(curPlayer)
        #采集次数重置
        NPCCommon.CollNPCTimeOnDay(curPlayer)
        #副本助战
        FBHelpBattle.DoPlayerOnDay(curPlayer)
        
    PlayerTJG.TJGOnDay(curPlayer, onEventType)
    # 以下为支持两种重置模式切换配置的
@@ -1272,7 +1284,8 @@
                
            elif actionName == ShareDefine.OperationActionName_CostRebate:
                PlayerCostRebate.RefreshCostRebateActionInfo()
            elif actionName == ShareDefine.OperationActionName_TotalRecharge:
                PlayerActTotalRecharge.RefreshTotalRechargeActionInfo()
            elif actionName == ShareDefine.OperationActionName_SpringSale:
                PlayerSpringSale.RefreshSpringSaleActionInfo()