ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1206,6 +1206,11 @@
        GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID))
        return
    
    if not curObj.GetCanAttack():
        # 无敌不掉血
        ## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
        return
    #lostValue = GetGoblinLostHP(curObj, lostValue)
    curObjType = curObj.GetGameObjType()
    curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
@@ -1219,8 +1224,8 @@
    curObjHP_BeforeAttack = GameObj.GetHP(curObj)
    
    if reduceHP :
        lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)
        # 血盾 
        lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue)
        
        #剩余血量
@@ -1252,7 +1257,7 @@
    
    #无法找到Buff拥有者
    if not buffOwner:
        AttackCommon.DoLogic_ObjDead(curObj)
        AttackCommon.DoLogic_ObjDead(None, curObj, curSkill, tick)
        return
        
    #NPC需要手动添加伤血和仇恨, 因为无调用DoAttack