ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1219,8 +1219,8 @@ curObjHP_BeforeAttack = GameObj.GetHP(curObj) if reduceHP : lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick) # 血盾 lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue) #剩余血量 @@ -1252,7 +1252,7 @@ #无法找到Buff拥有者 if not buffOwner: AttackCommon.DoLogic_ObjDead(curObj) AttackCommon.DoLogic_ObjDead(None, curObj, curSkill, tick) return #NPC需要手动添加伤血和仇恨, 因为无调用DoAttack