ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -423,7 +423,7 @@
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    mapID, lineID, npcID, objID = queryData
    mapID, lineID, npcID, objID, npcLV = queryData
    
    playerID = curPlayer.GetPlayerID()
    
@@ -451,6 +451,14 @@
    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
    # 求助信息已发送,请等待盟友支援
    PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
    # 广播仙盟请求
    requestCount = 1
    if not addNewAssist:
        requestCount = min(curPlayer.GetDictByKey("AssistBossRequestCount") + 1, 999)
    curPlayer.SetDict("AssistBossRequestCount", requestCount)
    notifyNum = (requestCount - 1) % 3
    PlayerControl.FamilyNotify(familyID, "AssistBossRequest%s" % notifyNum, [curPlayer.GetName(), mapID, npcLV, npcID])
    return
def __DoRequestAssistTeamFB(curPlayer, queryData):
@@ -488,6 +496,13 @@
    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
    # 求助信息已发送,请等待盟友支援
    PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
    # 广播仙盟请求
    requestCount = 1
    if not addNewAssist:
        requestCount = min(curPlayer.GetDictByKey("AssistFBRequestCount") + 1, 999)
    curPlayer.SetDict("AssistFBRequestCount", requestCount)
    notifyNum = (requestCount - 1) % 3
    PlayerControl.FamilyNotify(familyID, "AssistFBRequest%s" % notifyNum, [curPlayer.GetName(), mapID])
    return
def __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID=0, objID=0, exData="", isSaveDB=0):