|  |  |  | 
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|  |  |  | else: | 
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|  |  |  | for itemID, itemCnt in totalItemDict.items(): | 
|---|
|  |  |  | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere]) | 
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|  |  |  | if Def_TJGRecoverID in recoverCntDict: | 
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|  |  |  | #脱机挂经验找回后重置 | 
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|  |  |  | PlayerTJG.ResetTJGDeadInfo(curPlayer) | 
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|  |  |  | #if Def_TJGRecoverID in recoverCntDict: | 
|---|
|  |  |  | #    #脱机挂经验找回后重置 | 
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|  |  |  | #    PlayerTJG.ResetTJGDeadInfo(curPlayer) | 
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|  |  |  | if Def_QueenRelics in recoverCntDict: | 
|---|
|  |  |  | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, recoverCntDict[Def_QueenRelics]) | 
|---|
|  |  |  | DataRecordPack.DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict) | 
|---|