ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -36,7 +36,8 @@
import IpyGameDataPY
import CrossPlayerData
import PlayerSuccess
import PlayerTask
import PlayerActHorsePetTrain
import PlayerActTask
import PlayerPet
import time
@@ -647,6 +648,9 @@
    Sync_HorseClassData(curPlayer)
    # 刷属性,更新排行榜
    RefreshHorseAttr(curPlayer)
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseUpItem, costItemCount)
    return
#// A5 31 坐骑培养 #tagCMHorseTrain
@@ -679,7 +683,7 @@
        return
    
    needRealmLV = trainIpyData.GetNeedRealmLV()
    curRealmLV = curPlayer.GetOfficialRank()
    curRealmLV = PlayerControl.GetTrainRealmLVReal(curPlayer, 1)
    if curRealmLV < needRealmLV:
        GameWorld.DebugLog("    境界不足,无法培养!  curRealmLV(%s) < needRealmLV(%s)" % (curRealmLV, needRealmLV))
        return
@@ -726,6 +730,12 @@
    Sync_HorseClassData(curPlayer)
    # 刷属性,更新排行榜
    RefreshHorseAttr(curPlayer)
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    if trainType == 2:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem2, costItemCount)
    elif trainType == 3:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem3, costItemCount)
    return
#// A5 35 坐骑升星 #tagCMHorseStarUp