hxp
2019-01-07 73b55c6865b24648ed53ed3b6092eda82342f368
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -82,6 +82,7 @@
import PlayerFamilyTech
import PlayerCostRebate
import PlayerFairyCeremony
import PlayerCrossRealmPK
import FunctionNPCCommon
import CrossRealmPlayer
import ChNetSendPack
@@ -1564,72 +1565,6 @@
#---------------------------------------------------------------------
def ResetMergeFBPlayerCntInfo(resetMapID):
    # 重置跨服活动副本地图人数分配情况信息
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_MergeTransMapID:
        return
    GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
    gameWorld = GameWorld.GetGameWorld()
    mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
    for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
        if resetMapID and resetMapID != reqMapID:
            continue
        for playerMapID in mapInfo[1]:
            playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
            for num in xrange(1, 1 + playerCnt):
                playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
                gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
                gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
            gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
    return
def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
    # 获取玩家所分配的跨服活动地图ID
    # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
    mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
    if reqMapID not in mergeFBPlayerCntDict:
        return reqMapID
    playerID = curPlayer.GetPlayerID()
    gameWorld = GameWorld.GetGameWorld()
    playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
    if playerMapID:
        GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
        return playerMapID
    # 还没分配该玩家, 则开始选择分配的地图ID
    maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
    minPlayerCount = 0 # 最少的地图玩家人数
    minPlayerMapID = 0 # 最少人数的地图ID
    for mID in mapIDList:
        curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
        if curMapPlayerCnt < maxPlayerCnt:
            playerMapID = mID
            break
        # 保存最少人数的地图ID信息
        if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
            minPlayerCount = curMapPlayerCnt
            minPlayerMapID = mID
    # 如果没有人数未满的活动地图,则分配到人数较少的地图
    if not playerMapID:
        playerMapID = minPlayerMapID
    # 更新分配信息
    if playerMapID:
        mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
        gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
        gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
        gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
        GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s"
                      % (playerID, reqMapID, playerMapID, mapPlayerCnt))
    return playerMapID
##玩家进入副本
# @param curPlayer 玩家实例
# @param mapID 地图ID
@@ -1648,13 +1583,13 @@
    #        NotifyCode(curPlayer, 'jiazu_xyj_671654')
    #        return
        
    #跨服活动人数分流处理
    if GameWorld.IsCrossServer():
        reqMapID = mapID
        mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
        if not mapID:
            GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
            return
#    #跨服活动人数分流处理
#    if GameWorld.IsCrossServer():
#        reqMapID = mapID
#        mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
#        if not mapID:
#            GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
#            return
      
    #过滤封包地图ID
    if not GameWorld.GetMap().IsMapIDExist(mapID):
@@ -1779,6 +1714,12 @@
        if isNotify:
            NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return ShareDefine.EntFBAskRet_PKState
    ## 跨服PK匹配中
    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
        if isNotify:
            NotifyCode(curPlayer, "CrossMatching8", [mapID])
        return ShareDefine.EntFBAskRet_CrossPKMatching
    
    #===============================================================================================
    # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
@@ -2003,16 +1944,18 @@
    sendPack.FuncLineID = funcLineID
    
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    GameWorld.Log("准备切换地图", curPlayer.GetID())
    return
# 通知开始切换地图
def NotifyStartChangeMap(curPlayer):
    GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
    sendPack = ChPyNetSendPack.tagMCStartChangeMap()
    sendPack.Clear()
    sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
    sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    GameWorld.Log("通知开始切换地图", curPlayer.GetID())
    return
#---------------------------------------------------------------------
@@ -3372,22 +3315,57 @@
    
    return int(addPoint)
def GetAllPointByLV(curPlayer):
    ##获取当前等级可得到属性点数
    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
    curLV = curPlayer.GetLV()
    if curLV < openLV:
        return 0
    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
    setFreePoint = initFreePoint
    for lv in xrange(openLV, curLV+1):
        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
    return setFreePoint
def DoAddPointOpen(curPlayer):
    '''加点功能开启 处理给自由属性点及老号处理  
                    清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
    beforeFreePoint = curPlayer.GetFreePoint()
    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
    setFreePoint = initFreePoint
    setFreePoint = GetAllPointByLV(curPlayer)
    curLV = curPlayer.GetLV()
    for lv in xrange(openLV, curLV+1):
        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
    addDataDict = {'beforeFreePoint':beforeFreePoint}
    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
    curPlayer.SetFreePoint(setFreePoint)
    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
    GameWorld.DebugLog('    加点功能开启处理  beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
    return
def FixOldAddPoint(curPlayer):
    ##老号加点处理 重置已加点数,
    if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
        return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
    baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
    addPoint = curPlayer.GetFreePoint()
    attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
    for attrKey, basePoint in attrInfoDict.items():
        addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
    fixFreePoint = GetAllPointByLV(curPlayer)
    if addPoint != fixFreePoint:
        for attrKey, basePoint in attrInfoDict.items():
            getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
        curPlayer.SetFreePoint(fixFreePoint)
        #重置天赋
        PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
        #邮件补偿
        SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
        addDataDict = {'beforeTotalPoint':addPoint}
        DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
        GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
    return
#---------------------------------------------------------------------
## 功能模块战斗力类
@@ -5732,6 +5710,21 @@
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
## 玩家所属服务器组ID
def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
def UpdPlayerServerGroupID(curPlayer):
    # 更新自己的服务器组ID, 跨服服务器不处理
    if GameWorld.IsCrossServer():
        return
    serverGroupID = GameWorld.GetServerGroupID()
    if not serverGroupID:
        return
    playerServerGroupID = curPlayer.GetExAttr13()
    if playerServerGroupID != serverGroupID:
        curPlayer.SetExAttr13(serverGroupID, False, True)
        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
    return
##获得玩家威望值
def GetPrestige(curPlayer): return 0
def SetPrestige(curPlayer, value): return
@@ -6503,7 +6496,12 @@
    
#---当前防护值,需存DB----
def GetProDef(curPlayer): return curPlayer.GetExAttr4()
def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value)
def SetProDef(curPlayer, value):
    if GameWorld.IsCrossServer():
        curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家
    else:
        curPlayer.SetExAttr4(value)
#---最大防护值----
def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef)
def SetMaxProDef(curPlayer, value):