| | |
| | | TYPE_Map_Tick_ProcessMinute = 10 #每分钟触发事件
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| | | TYPE_Map_Tick_ProcessFiveMinute = 11 #五分钟触发事件
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| | | TYPE_Map_Tick_BossAITick = 12 #BOSSAI间隔,此处不包含召唤兽,外层控制
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| | | TYPE_Map_Tick_PetAITick = 13 #宠物AI间隔特殊处理
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| | |
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| | | TYPE_Map_Tick_Time = [
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| | | 1000 * 60 * 3 , #0 回报当前地图活跃人数(3分钟一次)
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| | |
| | | 1000 * 10 , #9 战盟战10秒刷新排行榜
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| | | 1000 * 60 , #10 每分钟触发事件
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| | | 1000 * 60 * 5 , #11 五分钟触发事件
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| | | 800, #12 BOSS 宠物 镖车的AI间隔
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| | | 800, #12 BOSS 镖车的AI间隔
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| | | 3000, #13 宠物AI特殊处理间隔
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| | | ]
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| | |
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| | | TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time )
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| | |
| | |
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| | | #---SetDict 玩家字典KEY,不存于数据库---
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| | | # key的长度不能超过29个字节
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| | | Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
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| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
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| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
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| | | Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
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| | |
| | |
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| | | #功能索引ShareDefine.Def_AttrFruitFuncList
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| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
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| | | Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
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| | | Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
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| | |
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| | | Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
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| | |
| | | Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
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| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
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| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
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| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
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| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
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| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
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| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
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| | |
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
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| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
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| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
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| | | Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值
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| | | Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示
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| | |
| | | #累计充值活动
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| | | Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
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| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
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| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
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| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元
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| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
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| | |
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| | | #限时特惠活动
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| | |
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
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| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
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| | | TriggerType_ProDefValue, # 神兵护盾值下降时 62
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| | | ) = range(1, 63)
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| | | TriggerType_LockHP, # 锁血触发技能 63
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| | | ) = range(1, 64)
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| | |
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| | |
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| | | # NPC功能类型定义
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