ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -290,6 +290,7 @@
OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
OperationActionName_ActTask = "ActTask" # 活动任务
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -311,7 +312,7 @@
                           OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                           OperationActionName_BuyOne, OperationActionName_BossTrial,
                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
                           OperationActionName_BuyCountGift,
                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                           ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
@@ -337,7 +338,7 @@
                                   OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                                   OperationActionName_BuyOne, OperationActionName_BossTrial,
                                   OperationActionName_ActLoginNew, OperationActionName_ActTask,
                                   OperationActionName_BuyCountGift,
                                   OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                                   ]
#跨服运营活动表名定义
@@ -366,6 +367,13 @@
ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#活动参与状态
(
ActStateJoin_None, # 参与前或未开启 0
ActStateJoin_Start, # 开启参与中 1
ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
) = range(3)
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -834,6 +842,12 @@
Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期  161
) = range(150, 161 + 1)
# 跨服榜单最大数据名次,没有设置的默认100
CrossBillboard_MaxDataCount = {
                               Def_CBT_BossTrialSubmit:1000,
                               Def_CBT_BossTrialSubmitBak:1000,
                               }
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
                              PlayerJob_Warrior:Def_BT_FightPower_Warrior,
@@ -1081,7 +1095,22 @@
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
) = range(146, 249)
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
) = range(146, 264)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1111,6 +1140,9 @@
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1118,7 +1150,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"万界积分", 99:"代币"
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1150,6 +1182,8 @@
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           }
# 支持负值的货币及对应0418刷新类型
@@ -1273,7 +1307,23 @@
Def_Weapon_Dual_Hands,  # 双持(左右手可互换)
) = range(3)
#玩家通用信息记录类型
#膜拜类型
Def_WorshipTypeList = (
                       Def_WorshipType_ServerNaming, # 服务器冠名 1
                       Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
                       ) = range(1, 1 + 2)
#跨服膜拜类型
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship]
#玩家记录类型
Def_PlayerRecTypeList = (
                         Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
                         Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
                         Def_PlayerRecType_PayCoin, # 代币记录 3
                         ) = range(1, 1 + 3)
#通用信息记录类型
Def_UniversalGameRecTypeList = (
                                Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
                                Def_UniversalGameRecType_HijackTruck,   # 劫镖1
@@ -1375,7 +1425,8 @@
                      Def_ActionType_OfficerModelEquip,    #记录家族有职位的成员模型装备信息11
                      Def_ActionType_FamilyEvent,    #记录家族事件12
                      Def_ActionType_BossTrialSubmit,    #boss凭证提交 13
                      ) = range(0, 14)
                      Def_ActionType_FamilyCTGAssist,    #仙盟充值协助活动 14
                      ) = range(0, 15)
# 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1
# 通用:time-时间;name-玩家;value1-事件类型
@@ -1516,6 +1567,7 @@
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver"  # 逐鹿万界结算信息
CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward"  # 跨服boss历练仙盟奖励结算
CrossServerMsg_Worship = "Worship"  # 膜拜信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1658,7 +1710,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 33
Def_MFPType_Max = 34
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(装备本身) 1
@@ -1692,6 +1744,7 @@
Def_MFPType_Gubao, # 古宝 29
Def_MFPType_Shentong, # 神通 30
Def_MFPType_FamilyZhenfa, # 阵法 31
Def_MFPType_GatherTheSoul, # 聚魂新 32
Def_MFPType_Other, # 其他
) = range(Def_MFPType_Max)
@@ -1989,7 +2042,10 @@
SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
SuccType_CrossPK, # 跨服PK x次  176
SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
) = range(1, 178)
SuccType_PassAdventure, #通关冒险 178
SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179
SuccType_GatherTheSoulLV, #聚魂总等级x 180
) = range(1, 181)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
@@ -2023,6 +2079,7 @@
                                  SuccType_EquipStarClass:[0], # 阶不向下适配
                                  SuccType_EquipStoneClass:[0], # 阶不向下适配
                                  SuccType_EquipWashClass:[0], # 阶不向下适配
                                  SuccType_GatherTheSoulColor:[0], # 品质不向下适配
                                  }
#传进来的条件满足配置的条件列表中的一个就行的成就类型