| | |
| | | import CrossRealmMsg
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| | | import ShareDefine
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| | | import PyGameData
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| | | import PlayerFB
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| | |
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| | | import time
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| | |
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| | |
| | |
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| | | # 动态线路分配的
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| | | elif dataMapID in ChConfig.Def_CrossDynamicLineMap:
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| | | zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) # {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...}
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| | | for zoneLineInfo, mapCopyInfo in zoneLineDict.items():
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| | | if realMapID == mapCopyInfo[0] and copyMapID == mapCopyInfo[1]:
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| | | return zoneLineInfo[0]
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| | | return 0
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| | | return PlayerFB.GetCrossDynamicLineZoneID(dataMapID, realMapID, copyMapID)
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| | | return 0
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| | |
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| | | def __GetCrossBossRecData(zoneID, bossID):
|