hxp
2019-04-16 767426c623624202acd0c97854946f4fafafe904
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -817,8 +817,12 @@
                        ("BYTE", "PrepareTime", 0),
                        ("list", "LostHPPer", 0),
                        ("BYTE", "MaxCollectCount", 0),
                        ("BYTE", "CollectResetType", 0),
                        ("char", "CollectCountLimitNotify", 0),
                        ("list", "CollectAward", 0),
                        ("dict", "CollectAppointAward", 0),
                        ("BYTE", "AlchemyDiffLV", 0),
                        ("BYTE", "NotifyCollectResult", 0),
                        ),
                "Chests":(
@@ -3066,16 +3070,24 @@
        self.PrepareTime = 0
        self.LostHPPer = []
        self.MaxCollectCount = 0
        self.CollectResetType = 0
        self.CollectCountLimitNotify = ""
        self.CollectAward = []
        self.CollectAward = []
        self.CollectAppointAward = {}
        self.AlchemyDiffLV = 0
        self.NotifyCollectResult = 0
        return
        
    def GetNPCID(self): return self.NPCID # ID
    def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒
    def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比]
    def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制
    def GetMaxCollectCount(self): return self.MaxCollectCount # 可采集次数,0无限制
    def GetCollectResetType(self): return self.CollectResetType # 采集次数重置类型,0-不重置,1-每日5点重置
    def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示
    def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定]
    def GetCollectAward(self): return self.CollectAward # 采集奖励物品,权重列表 [[权重, [物品ID,个数,是否拍品]], ...]
    def GetCollectAppointAward(self): return self.CollectAppointAward # 采集次数定制产出 {次数:[物品ID,个数,是否拍品], ...}
    def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品
    def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果
# 宝箱表开启
class IPY_Chests():