| | |
| | | import PlayerTJG
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| | | import AICommon
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| | | import PlayerSuccess
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| | | import CrossPlayerData
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| | | import PassiveBuffEffMng
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| | | import PlayerFamilyRedPacket
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| | | import FunctionNPCCommon
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| | | import FormulaControl
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| | | import PlayerGoldGift
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| | | import PlayerFlashSale
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| | |
| | | if not __DoClientUseSkillEx(curPlayer, useSkillData, tick):
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| | | SkillShell.AttackFailNotify(curPlayer, useSkillData)
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| | | GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
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| | | |
| | | # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
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| | | BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
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| | | |
| | | if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
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| | | # 跟随玩家同频率攻击
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| | | PetControl.PetFight(curPlayer, tick)
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| | |
| | | if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
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| | | #时间间隔没有到
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| | | if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
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| | | FBLogic.OnCollecting(curPlayer, tick)
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| | | OnCollecting(curPlayer, tick)
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| | |
|
| | | return
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| | |
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| | |
| | |
|
| | | elif prepareState == IPY_GameWorld.pstMissionCollecting:
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| | | #任务采集
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| | | PlayerMissionCollect.EndMissionCollect(curPlayer)
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| | | PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
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| | |
|
| | | elif prepareState == ShareDefine.Def_PstProduce:
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| | | #生产采集(进入生产采集状态,不再重置玩家状态)
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| | |
| | | #重置玩家状态
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| | | curPlayer.SetPrepareState(0) # 成功
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| | | PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
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| | | return
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| | |
|
| | | def OnCollecting(curPlayer, tick):
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| | | ## 采集中逻辑
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| | | tagObj = curPlayer.GetActionObj()
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| | | if not tagObj:
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| | | return
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| | | if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
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| | | return
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| | | curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
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| | | if not curNPC:
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| | | return
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| | | FBLogic.OnCollecting(curPlayer, tick)
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| | | npcID = curNPC.GetNPCID()
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| | | collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
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| | | if collectNPCIpyData:
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| | | DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
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| | | return
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| | |
|
| | | def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
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| | | ## 执行采集掉血
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| | | if not collectNPCIpyData.GetLostHPPer():
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| | | return
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| | | lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
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| | | lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
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| | | lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
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| | | if isEnd:
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| | | lostTime = int(round(lostTime)) # 采集完的时候四舍五入
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| | | else:
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| | | lostTime = int(lostTime)
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| | | if lostTime < 1:
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| | | return
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| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
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| | | lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
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| | | skillTypeID, buffOwner = 0, None
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| | | SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
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| | | GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
|
| | | return
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| | |
|
| | |
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| | |
| | | return True
|
| | | equipID = result[0]
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| | | equipPlace = result[1]
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| | | if equipPlace == ShareDefine.retGuard:
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| | | if equipPlace in [ShareDefine.retGuard1, ShareDefine.retGuard2]:
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| | | PlayerControl.NotifyCode(curPlayer, 'Guardian_Timeout', [equipID, spaceIndex])
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| | | elif equipPlace == ShareDefine.retWing:
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| | | PlayerControl.NotifyCode(curPlayer, 'WingTiyan_Timeout')
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| | |
| | | PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
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| | |
|
| | | # 广播卸装
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| | | if equipIndex in ChConfig.Def_SyncEquipStateByIndex:
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| | | curPlayer.Sync_UnEquipItem(equipID, equipPlace)
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| | | if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
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| | | curPlayer.Sync_UnEquipItem(equipID, equipIndex)
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| | | return True
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| | | #---------------------------------------------------------------------
|
| | | ##全局定时器调用, 刷新玩家状态
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| | |
| | | #成就
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| | | PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
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| | | #开服红包处理
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| | | PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
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| | | #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
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| | | #限时抢购
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| | | PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
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| | | #地图经验
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| | | ProcessAreaExp(curPlayer, tick)
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| | | #神秘商店刷新
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| | | FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
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| | | #跨服数据同步,放最后
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| | | CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
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| | | return
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| | |
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| | |
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| | |
| | | ProcessProDef(curPlayer, tick)
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| | | return
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| | |
|
| | | def Sync_PKBossState(curPlayer):
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| | | psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
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| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
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| | | |
| | | bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
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| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
|
| | | return
|
| | |
|
| | | # 脱离PK战斗 X秒后按比例恢复
|
| | | def ProcessProDef(curPlayer, tick):
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| | | if PlayerControl.GetProDefHPPer(curPlayer) == 0:
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| | |
| | |
|
| | | def ProcessAreaExp(curPlayer, tick):
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| | | ##给场景经验
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| | | if GameWorld.IsCrossServer():
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| | | return
|
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | return
|
| | | crossMapID = PlayerControl.GetCrossMapID(curPlayer)
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| | | mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
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| | | neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
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