xdh
2019-03-02 76c56fb57563e86e6612d8bb23ed058fc6210a15
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -362,8 +362,8 @@
                    curSkillLV = curSkill.GetSkillLV()
                    UptateSuccessProgress(curPlayer, succType, curSkillLV, [curSkill.GetSkillTypeID()])
            
        elif succType == ShareDefine.SuccType_EquipSuit:
            Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
#        elif succType == ShareDefine.SuccType_EquipSuit:
#            Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
        elif succType == ShareDefine.SuccType_FamilyTechLV:
            ResetSuccessByType(curPlayer, succType)
            techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})