ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -362,8 +362,8 @@ curSkillLV = curSkill.GetSkillLV() UptateSuccessProgress(curPlayer, succType, curSkillLV, [curSkill.GetSkillTypeID()]) elif succType == ShareDefine.SuccType_EquipSuit: Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer) # elif succType == ShareDefine.SuccType_EquipSuit: # Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer) elif succType == ShareDefine.SuccType_FamilyTechLV: ResetSuccessByType(curPlayer, succType) techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})