ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -44,6 +44,7 @@
import IPY_GameWorld
import ItemCommon
import ItemControler
import PlayerTJG
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
@@ -63,6 +64,7 @@
                     ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
                     ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
                     ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
                     ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
                     #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
                     #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
                     #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
@@ -137,6 +139,9 @@
        if funcID in FuncOpenLogicDict:
            FuncOpenLogicDict[funcID](curPlayer)
            
        mailKey = ipyData.GetMailKey()
        if mailKey:
            PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [])
        openFuncIDList.append(funcID)
        
    if openFuncIDList:
@@ -178,7 +183,7 @@
    
    # 给物品
    for itemID, itemCount in itemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 1, [IPY_GameWorld.rptItem])
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
    Sync_FuncOpenState(curPlayer, [funcID])
    return