xdh
2019-05-10 771f62cd27d62ad60c18258bb6a8ff334ef50bde
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
@@ -63,7 +63,7 @@
def GetTowerIpyData(floor):
    return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
def OnFBPlayerLogin(curPlayer):
def OnFBPlayerOnLogin(curPlayer):
    SyncSkyTowerInfo(curPlayer)
    return
@@ -73,7 +73,7 @@
def SyncSkyTowerInfo(curPlayer):
    ttInfo = ChPyNetSendPack.tagMCSkyTowerInfo()
    ttInfo.Clear()
    ttInfo.floorID = __GetSkyTowerCurFloor(curPlayer)
    ttInfo.Floor = __GetSkyTowerCurFloor(curPlayer)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
@@ -144,6 +144,21 @@
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_State_FightPrepare:
        notify_tick = __GetTrialCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
    elif fbStep == FB_State_Fighting:
        notify_tick = __GetTrialCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
    elif fbStep > FB_State_Fighting:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    # 不做处理,有副本行为客户端发包选择挑战关卡
    #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_SkyTower, 0, ChConfig.CME_Log_Start)
    return
@@ -325,8 +340,6 @@
    
    SyncSkyTowerInfo(curPlayer) # 同步最新关卡信息
    __SetFBToFreeTime(tick)
    #每日任务
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
    return