xdh
2019-05-10 771f62cd27d62ad60c18258bb6a8ff334ef50bde
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -26,6 +26,8 @@
import IpyGameDataPY
import PlayerActivity
import ItemControler
import ItemCommon
import PyGameData
import EventShell
import copy
@@ -60,6 +62,36 @@
def OnLogin(curPlayer):
    NotifyVisitFairyDomainInfo(curPlayer)
    NotifyFairyAdventuresInfo(curPlayer)
    return
def OnHour(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 1)
    return
def OnDay(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 2)
    return
def __ResetFairyDomainCntLimit(curPlayer, resetType):
    ## 重置个人缥缈事件出现次数记录
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFairyDomainCount()):
        ipyData = ipyMgr.GetFairyDomainByIndex(i)
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        if not appearCntInfo:
            continue
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        if resetType == 1:
            updAppearCntInfo = dayAppearCntPri * 1000
        elif resetType == 2:
            updAppearCntInfo = hourAppearCntPri
        else:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
    return
@@ -135,7 +167,15 @@
            if not randomList:
                continue                
            fdEventIDList += randomList
        #更新个人出现次数
        for fdEventID in fdEventIDList:
            appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
            hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
            updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
        #更新全服出现次数
        msgStr = str(fdEventIDList)
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
    #奇遇事件 随机档位数据
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    for fdEventID in fdEventIDList:
@@ -175,6 +215,7 @@
    NotifyFairyAdventuresInfo(curPlayer)
    return
def EndFairyDomain(curPlayer):
    ##结束寻访
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
@@ -187,6 +228,7 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
    return
def __RandomFDEventByType(curPlayer, eventType, cnt):
    ##根据事件类型随机事件
@@ -206,15 +248,29 @@
        if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
            #等级范围不满足
            continue
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
        if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
            #超过本小时个人可出现次数上限
            continue
        if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
            #超过今日个人可出现次数上限
            continue
        if eventID in PyGameData.g_fairyDomainLimit:
            #超过全服可出现次数
            continue
        rate += ipyData.GetWeight()
        randomRateList.append([rate, ipyData.GetID()])
    if not randomRateList:
        GameWorld.DebugLog('    缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
        GameWorld.DebugLog('    缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
        return []
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
    realCnt = min(len(randomRateList), cnt)
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
    GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
    return randomResultList
def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
    ## 获取缥缈相关副本寻访状态
@@ -225,6 +281,7 @@
    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
    return curState
def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
    ## 设置缥缈相关副本寻访状态
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
@@ -232,6 +289,7 @@
        return False
    fdeventID = ipyData.GetID()
    return SetFairyDomainEventState(curPlayer, fdeventID, state)
def SetFairyDomainEventState(curPlayer, fdeventID, state):
    ## 设置缥缈事件状态, return 是否成功
@@ -264,9 +322,10 @@
            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
            
    elif state == FDEventState_Visited:
        if curState != FDEventState_Visiting:
            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        #设置结束,暂不做限制,防止异常导致无法结束
#        if curState != FDEventState_Visiting:
#            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
#            return
        EventShell.EventRespons_FairyDomain(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
    NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
@@ -374,6 +433,7 @@
                if not gearAwardList:
                    return
                itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
                itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
                giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
            else:
                giveItemList = [ipyData.GetBasicAward()]
@@ -391,4 +451,13 @@
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
    if not ipyData:
        return
    return ipyData.GetAward()
    job = curPlayer.GetJob()
    itemList = []
    for itemInfo in ipyData.GetAward():
        if type(itemInfo[0]) == dict:
            if job not in itemInfo[0]:
                continue
            itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
        else:
            itemList.append(itemInfo)
    return itemList