| | |
| | | import NetPackCommon
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| | | import ShareDefine
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| | | import GameWorld
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| | | import GameLogic_CrossGrassland
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| | | import PlayerControl
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| | | import IpyGameDataPY
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| | | import PlayerActivity
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| | | import ItemControler
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| | | import ItemCommon
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| | | import PyGameData
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| | | import EventShell
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| | |
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| | | import copy
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| | |
| | | (
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| | | FDEventType0,
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| | | FDEventType1,
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| | | FDEventType2,
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| | | FDEventType_GrasslandXian,
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| | | FDEventType3,
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| | | FDEventType4,
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| | | FDEventType_GrasslandLing,
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| | | ) = range(5)
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| | |
|
| | | (
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| | |
| | | return
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| | |
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| | |
|
| | | def OnHour(curPlayer):
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| | | __ResetFairyDomainCntLimit(curPlayer, 1)
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| | | return
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| | |
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| | |
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| | | def OnDay(curPlayer):
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| | | __ResetFairyDomainCntLimit(curPlayer, 2)
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| | | return
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| | |
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| | |
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| | | def __ResetFairyDomainCntLimit(curPlayer, resetType):
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| | | ## 重置个人缥缈事件出现次数记录
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| | | ipyMgr = IpyGameDataPY.IPY_Data()
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| | | for i in xrange(ipyMgr.GetFairyDomainCount()):
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| | | ipyData = ipyMgr.GetFairyDomainByIndex(i)
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| | | eventID = ipyData.GetID()
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| | | appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
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| | | if not appearCntInfo:
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| | | continue
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| | | hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
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| | | if resetType == 1:
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| | | updAppearCntInfo = dayAppearCntPri * 1000
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| | | elif resetType == 2:
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| | | updAppearCntInfo = hourAppearCntPri
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| | | else:
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| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
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| | | return
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| | |
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| | |
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| | | #// A5 26 寻访仙域 #tagCMVisitFairyDomain
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| | | #
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| | | #struct tagCMVisitFairyDomain
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| | |
| | | if fairyDomainState != 1:
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| | | GameWorld.DebugLog(" 未开始寻访仙域, 无法结束")
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| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
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| | | |
| | | for i in xrange(maxEventCnt):
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| | | fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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| | | if fdEventID:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
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| | | |
| | | EndFairyDomain(curPlayer)
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| | | |
| | | NotifyVisitFairyDomainInfo(curPlayer)
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| | | return
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| | |
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| | |
| | | if not randomList:
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| | | continue
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| | | fdEventIDList += randomList
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| | | |
| | | #更新个人出现次数
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| | | for fdEventID in fdEventIDList:
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| | | appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
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| | | hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
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| | | updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
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| | | #更新全服出现次数
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| | | msgStr = str(fdEventIDList)
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
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| | | #奇遇事件 随机档位数据
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| | | openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
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| | | for fdEventID in fdEventIDList:
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| | |
| | | for i in xrange(maxEventCnt):
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| | | fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
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| | | if fdEventID:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
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| | | #设置寻访中
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
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| | | #设置初始体力
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| | |
| | | #֪ͨ
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| | | NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
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| | | NotifyFairyAdventuresInfo(curPlayer)
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| | | return
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| | |
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| | |
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| | | def EndFairyDomain(curPlayer):
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| | | ##结束寻访
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
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| | | otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
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| | | maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
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| | | for i in xrange(maxEventCnt):
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| | | fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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| | | if fdEventID:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
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| | | return
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| | |
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| | |
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| | |
| | | if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
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| | | #等级范围不满足
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| | | continue
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| | | |
| | | eventID = ipyData.GetID()
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| | | appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
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| | | hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
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| | | hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
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| | | if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
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| | | #超过本小时个人可出现次数上限
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| | | continue
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| | | if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
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| | | #超过今日个人可出现次数上限
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| | | continue
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| | | if eventID in PyGameData.g_fairyDomainLimit:
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| | | #超过全服可出现次数
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| | | continue
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| | | rate += ipyData.GetWeight()
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| | | randomRateList.append([rate, ipyData.GetID()])
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| | | if not randomRateList:
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| | | GameWorld.DebugLog(' 缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
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| | | GameWorld.DebugLog(' 缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
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| | | return []
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| | | randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
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| | | |
| | | realCnt = min(len(randomRateList), cnt)
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| | | randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
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| | | GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
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| | | return randomResultList
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| | |
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| | |
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| | | def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
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| | | ## 获取缥缈相关副本寻访状态
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
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| | | if not ipyData:
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| | | return FDEventState_No
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| | | fdeventID = ipyData.GetID()
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| | | curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
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| | | return curState
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| | |
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| | |
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| | | def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
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| | | ## 设置缥缈相关副本寻访状态
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
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| | | if not ipyData:
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| | | return False
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| | | fdeventID = ipyData.GetID()
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| | | return SetFairyDomainEventState(curPlayer, fdeventID, state)
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| | |
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| | |
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| | | def SetFairyDomainEventState(curPlayer, fdeventID, state):
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| | |
| | | GameWorld.Log('缥缈仙域事件状态设置,体力不足!,fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
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| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
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| | | |
| | | # 草园重置
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| | | if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
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| | | GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
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| | | |
| | | elif state == FDEventState_Visited:
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| | | if curState != FDEventState_Visiting:
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| | | GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
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| | | return
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| | | #设置结束,暂不做限制,防止异常导致无法结束
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| | | # if curState != FDEventState_Visiting:
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| | | # GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
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| | | # return
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| | | EventShell.EventRespons_FairyDomain(curPlayer)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
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| | | NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
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| | |
| | |
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| | | def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
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| | | if not fdEventList:
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| | | syncFDEventList = []
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| | | otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
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| | | maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
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| | | for i in xrange(maxEventCnt):
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| | | fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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| | | if fdEventID:
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| | | fdEventList.append(fdEventID)
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| | | |
| | | syncFDEventList.append(fdEventID)
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| | | else:
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| | | syncFDEventList = fdEventList
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| | |
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| | | packData = ChPyNetSendPack.tagMCFairyDomainInfo()
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| | | packData.IsAll = isAll
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| | | packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
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| | | packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
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| | | packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
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| | | packData.InfoList = []
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| | | for fdeventID in fdEventList:
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| | | for fdeventID in syncFDEventList:
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| | | fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
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| | | fdeventData.EventID = fdeventID
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| | | fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
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| | |
| | | maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
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| | | for i in xrange(maxEventCnt):
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| | | fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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| | | if fdEventID not in AdventuresTypeList:
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| | | continue
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| | | adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
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| | | if not adventuresdata:
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| | | continue
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| | |
| | | if not gearAwardList:
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| | | return
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| | | itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
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| | | itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
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| | | giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
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| | | else:
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| | | giveItemList = [ipyData.GetBasicAward()]
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| | |
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
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| | | if not ipyData:
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| | | return
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| | | return ipyData.GetAward()
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| | | job = curPlayer.GetJob()
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| | | itemList = []
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| | | for itemInfo in ipyData.GetAward():
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| | | if type(itemInfo[0]) == dict:
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| | | if job not in itemInfo[0]:
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| | | continue
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| | | itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
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| | | else:
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| | | itemList.append(itemInfo)
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| | | return itemList
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