xdh
2019-05-10 771f62cd27d62ad60c18258bb6a8ff334ef50bde
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -21,10 +21,13 @@
import NetPackCommon
import ShareDefine
import GameWorld
import GameLogic_CrossGrassland
import PlayerControl
import IpyGameDataPY
import PlayerActivity
import ItemControler
import ItemCommon
import PyGameData
import EventShell
import copy
@@ -35,9 +38,9 @@
(
FDEventType0,
FDEventType1,
FDEventType2,
FDEventType_GrasslandXian,
FDEventType3,
FDEventType4,
FDEventType_GrasslandLing,
) = range(5)
(
@@ -62,6 +65,36 @@
    return
def OnHour(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 1)
    return
def OnDay(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 2)
    return
def __ResetFairyDomainCntLimit(curPlayer, resetType):
    ## 重置个人缥缈事件出现次数记录
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFairyDomainCount()):
        ipyData = ipyMgr.GetFairyDomainByIndex(i)
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        if not appearCntInfo:
            continue
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        if resetType == 1:
            updAppearCntInfo = dayAppearCntPri * 1000
        elif resetType == 2:
            updAppearCntInfo = hourAppearCntPri
        else:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
    return
#// A5 26 寻访仙域 #tagCMVisitFairyDomain
#
#struct    tagCMVisitFairyDomain
@@ -79,15 +112,8 @@
        if fairyDomainState != 1:
            GameWorld.DebugLog("    未开始寻访仙域, 无法结束")
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
        for i in xrange(maxEventCnt):
            fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
            if fdEventID:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
        EndFairyDomain(curPlayer)
        NotifyVisitFairyDomainInfo(curPlayer)
        return
    
@@ -141,7 +167,15 @@
            if not randomList:
                continue                
            fdEventIDList += randomList
        #更新个人出现次数
        for fdEventID in fdEventIDList:
            appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
            hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
            updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
        #更新全服出现次数
        msgStr = str(fdEventIDList)
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
    #奇遇事件 随机档位数据
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    for fdEventID in fdEventIDList:
@@ -168,7 +202,8 @@
    for i in xrange(maxEventCnt):
        fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
        if fdEventID:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
    #设置寻访中
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
    #设置初始体力
@@ -178,6 +213,20 @@
    #֪ͨ
    NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
    NotifyFairyAdventuresInfo(curPlayer)
    return
def EndFairyDomain(curPlayer):
    ##结束寻访
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
    for i in xrange(maxEventCnt):
        fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
        if fdEventID:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
    return
@@ -199,15 +248,47 @@
        if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
            #等级范围不满足
            continue
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
        if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
            #超过本小时个人可出现次数上限
            continue
        if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
            #超过今日个人可出现次数上限
            continue
        if eventID in PyGameData.g_fairyDomainLimit:
            #超过全服可出现次数
            continue
        rate += ipyData.GetWeight()
        randomRateList.append([rate, ipyData.GetID()])
    if not randomRateList:
        GameWorld.DebugLog('    缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
        GameWorld.DebugLog('    缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
        return []
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
    realCnt = min(len(randomRateList), cnt)
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
    GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
    return randomResultList
def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
    ## 获取缥缈相关副本寻访状态
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
    if not ipyData:
        return FDEventState_No
    fdeventID = ipyData.GetID()
    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
    return curState
def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
    ## 设置缥缈相关副本寻访状态
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
    if not ipyData:
        return False
    fdeventID = ipyData.GetID()
    return SetFairyDomainEventState(curPlayer, fdeventID, state)
def SetFairyDomainEventState(curPlayer, fdeventID, state):
@@ -235,10 +316,16 @@
            GameWorld.Log('缥缈仙域事件状态设置,体力不足!,fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
        # 草园重置
        if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
    elif state == FDEventState_Visited:
        if curState != FDEventState_Visiting:
            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        #设置结束,暂不做限制,防止异常导致无法结束
#        if curState != FDEventState_Visiting:
#            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
#            return
        EventShell.EventRespons_FairyDomain(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
    NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
@@ -247,20 +334,23 @@
def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
    if not fdEventList:
        syncFDEventList = []
        otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
        maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
        for i in xrange(maxEventCnt):
            fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
            if fdEventID:
                fdEventList.append(fdEventID)
                syncFDEventList.append(fdEventID)
    else:
        syncFDEventList = fdEventList
    packData = ChPyNetSendPack.tagMCFairyDomainInfo()
    packData.IsAll = isAll
    packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
    packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
    packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    packData.InfoList = []
    for fdeventID in fdEventList:
    for fdeventID in syncFDEventList:
        fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
        fdeventData.EventID = fdeventID
        fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
@@ -281,6 +371,8 @@
    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
    for i in xrange(maxEventCnt):
        fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
        if fdEventID not in AdventuresTypeList:
            continue
        adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
        if not adventuresdata:
            continue
@@ -341,6 +433,7 @@
                if not gearAwardList:
                    return
                itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
                itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
                giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
            else:
                giveItemList = [ipyData.GetBasicAward()]
@@ -358,4 +451,13 @@
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
    if not ipyData:
        return
    return ipyData.GetAward()
    job = curPlayer.GetJob()
    itemList = []
    for itemInfo in ipyData.GetAward():
        if type(itemInfo[0]) == dict:
            if job not in itemInfo[0]:
                continue
            itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
        else:
            itemList.append(itemInfo)
    return itemList