| | |
| | | Def_ItemID_VIPExperience = 985 # VIP体验卡
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| | |
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| | | # 直接转换为对应数值的物品ID列表
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| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
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| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
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| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
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| | | Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
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| | |
| | | Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
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| | | Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
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| | | Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
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| | | Def_Effect_TouchMission = 252 #触发任务
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| | | #----以下未使用或代码依然存在的---
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| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
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| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
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| | |
| | | Def_NPC_Dict_FromRefreshValue = 'FromRefreshValue'
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| | | #召唤地图NPC的玩家ID
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| | | Def_NPC_Dict_SummonMapNPCPlayerID = 'SummonMapNPCPlayerID'
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| | | Def_NPC_Dict_PriWoodPilePlayerID = 'PriWoodPilePlayerID'
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| | | #NPC技能已使用次数
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| | | Def_NPC_Dict_SkillUseCnt = 'NPCSkillUseCnt_%s' # 参数skillTypeID
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| | | #不死的boss
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| | |
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
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| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
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| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
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| | | Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
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| | | Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
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| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
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| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
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| | | Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
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| | |
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
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| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
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| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
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| | | Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
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| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
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| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
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| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
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| | |
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
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| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
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| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
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| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 已吃增幅丹个数,参数为果实物品id
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| | |
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| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 增幅丹增加上限数,参数为果实物品id
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| | | Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s" # 增幅丹突破次数,参数为果实物品id
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| | |
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| | | Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
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| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
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| | |
| | |
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| | | # 每日活跃度
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| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
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| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值
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| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值(不可消耗)
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| | | Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint" # 当前总活跃值(可消耗)
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| | | Def_PDict_ActivityHistoryPoint = "ActivityHistoryPoint" # 累积获得活跃值
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| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
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| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段
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| | | Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点
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| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
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| | |
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| | | # 每日活动
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| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
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| | | Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
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| | |
| | | Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
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| | | Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
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| | | Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数
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| | |
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| | | #草园
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| | | Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
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| | | Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
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| | |
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| | | #五行专精
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| | | Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
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| | |
| | | TriggerType_BurnDisappear, # 灼烧消失触发 81
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| | | TriggerType_SkillValue, # 增加技能伤害固定值 82
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| | | TriggerType_HitSuccess, # 命中成功率 83
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| | | ) = range(1, 84)
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| | | TriggerType_AddHP, # 技能回血 84
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| | | TriggerType_ThumpHitSuckBloodPer, # 重击百分比吸血, 85
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| | | ) = range(1, 86)
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| | |
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| | |
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| | | #不可以佩戴翅膀的地图
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| | |
| | |
|
| | | ##==================================================================================================
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| | |
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| | | # 前端自定义场景状态
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| | | CustomMapStep_Over = 0 # 没有或已结束
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| | | CustomMapStep_Fight = 1 # 战斗进行中
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| | |
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| | | # 副本参与类型
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| | | FB_JoinType = (
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| | | FB_JoinType_None, # 默认无
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| | |
| | | Def_BRAct_WorldBOSS, #击杀世界boss获得掉落归属 6
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| | | Def_BRAct_BOSSHome, #击杀boss之家获得掉落归属 7
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| | | Def_BRAct_FMT, #挑战封魔坛BOSS 8
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| | | Def_BRAct_RunTask, #完成师门悬赏 9
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| | | Def_BRAct_RunTask, #完成仙盟跑环 9
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| | | Def_BRAct_XJMJ, #完成仙界秘境 10
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| | | Def_BRAct_KirinHome, #完成麒麟之府 11
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| | | Def_BRAct_TowerSweep, #符印塔扫荡 12
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| | | Def_BRAct_RuneTreasure, #符印寻宝 13
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| | | ) = range(1, 13+1)
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| | | Def_BRAct_FairyDomain, #缥缈仙域 14
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| | | Def_BRAct_FamilyBoss, #仙盟BOSS 15
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| | | ) = range(1, 15+1)
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| | |
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| | | #全民来嗨活动定义
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| | | PeoplePartyActIDList = (
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