ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_GameObj.py
@@ -288,6 +288,7 @@
    def GetObjID(self): return _IPY_GameObj.IPY_HurtObj_GetObjID(self)
    def GetAttackType(self): return _IPY_GameObj.IPY_HurtObj_GetAttackType(self)
    def GetHurtHP(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHP(self)
    def GetHurtHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHPEx(self)
    def GetCurHP(self): return _IPY_GameObj.IPY_HurtObj_GetCurHP(self)
    def GetCurHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetCurHPEx(self)
    def SetObjType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjType(self, *args)
@@ -295,7 +296,6 @@
    def SetAttackType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetAttackType(self, *args)
    def SetHurtHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetHurtHP(self, *args)
    def SetCurHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHP(self, *args)
    def SetCurHPEx(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHPEx(self, *args)
    def Clear(self): return _IPY_GameObj.IPY_HurtObj_Clear(self)
IPY_HurtObj_swigregister = _IPY_GameObj.IPY_HurtObj_swigregister
IPY_HurtObj_swigregister(IPY_HurtObj)
@@ -423,6 +423,7 @@
    def GetID(self): return _IPY_GameObj.IPY_GameObj_GetID(self)
    def GetIndex(self): return _IPY_GameObj.IPY_GameObj_GetIndex(self)
    def GetHP(self): return _IPY_GameObj.IPY_GameObj_GetHP(self)
    def GetHPEx(self): return _IPY_GameObj.IPY_GameObj_GetHPEx(self)
    def Move(self, *args): return _IPY_GameObj.IPY_GameObj_Move(self, *args)
    def ChangePos(self, *args): return _IPY_GameObj.IPY_GameObj_ChangePos(self, *args)
    def StopMove(self): return _IPY_GameObj.IPY_GameObj_StopMove(self)
@@ -443,6 +444,8 @@
    def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self)
    def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args)
    def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self)
    def SetSightLevel(self, *args): return _IPY_GameObj.IPY_GameObj_SetSightLevel(self, *args)
    def GetSightLevel(self): return _IPY_GameObj.IPY_GameObj_GetSightLevel(self)
    def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args)
    def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self)
    def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self)
@@ -908,22 +911,6 @@
IPY_Friend_swigregister = _IPY_GameObj.IPY_Friend_swigregister
IPY_Friend_swigregister(IPY_Friend)
class IPY_Account(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Account, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_Account, name)
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
    __repr__ = _swig_repr
    def GetOperator(self): return _IPY_GameObj.IPY_Account_GetOperator(self)
    def GetAreaID(self): return _IPY_GameObj.IPY_Account_GetAreaID(self)
    def GetGeTuiClientID(self): return _IPY_GameObj.IPY_Account_GetGeTuiClientID(self)
    def GetLastLoginTime(self): return _IPY_GameObj.IPY_Account_GetLastLoginTime(self)
    __swig_destroy__ = _IPY_GameObj.delete_IPY_Account
    __del__ = lambda self : None;
IPY_Account_swigregister = _IPY_GameObj.IPY_Account_swigregister
IPY_Account_swigregister(IPY_Account)
class IPY_Player(IPY_GameObj):
    __swig_setmethods__ = {}
    for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
@@ -977,7 +964,9 @@
    def GetPosY(self): return _IPY_GameObj.IPY_Player_GetPosY(self)
    def GetState(self): return _IPY_GameObj.IPY_Player_GetState(self)
    def GetMaxHP(self): return _IPY_GameObj.IPY_Player_GetMaxHP(self)
    def GetMaxHPEx(self): return _IPY_GameObj.IPY_Player_GetMaxHPEx(self)
    def GetHP(self): return _IPY_GameObj.IPY_Player_GetHP(self)
    def GetHPEx(self): return _IPY_GameObj.IPY_Player_GetHPEx(self)
    def GetMaxMP(self): return _IPY_GameObj.IPY_Player_GetMaxMP(self)
    def GetMP(self): return _IPY_GameObj.IPY_Player_GetMP(self)
    def GetXP(self): return _IPY_GameObj.IPY_Player_GetXP(self)
@@ -1546,6 +1535,7 @@
    def GetTotalSoulPropretyLV(self): return _IPY_GameObj.IPY_Player_GetTotalSoulPropretyLV(self)
    def SetTotalSoulPropretyLV(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSoulPropretyLV(self, *args)
    def GetFightPower(self): return _IPY_GameObj.IPY_Player_GetFightPower(self)
    def GetFightPowerEx(self): return _IPY_GameObj.IPY_Player_GetFightPowerEx(self)
    def SetFightPower(self, *args): return _IPY_GameObj.IPY_Player_SetFightPower(self, *args)
    def GetSlashRate(self): return _IPY_GameObj.IPY_Player_GetSlashRate(self)
    def SetSlashRate(self, *args): return _IPY_GameObj.IPY_Player_SetSlashRate(self, *args)
@@ -1993,6 +1983,7 @@
    def GetObjID(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjID(self)
    def GetObjType(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjType(self)
    def GetAngryValue(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValue(self)
    def GetAngryValueEx(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValueEx(self)
    def GetIsDisable(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetIsDisable(self)
    def SetObjID(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjID(self, *args)
    def SetObjType(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjType(self, *args)
@@ -2140,7 +2131,6 @@
    def GetCurPatrolIndex(self): return _IPY_GameObj.IPY_NPC_GetCurPatrolIndex(self)
    def SetCurLV(self, *args): return _IPY_GameObj.IPY_NPC_SetCurLV(self, *args)
    def SetHP(self, *args): return _IPY_GameObj.IPY_NPC_SetHP(self, *args)
    def SetHPEx(self, *args): return _IPY_GameObj.IPY_NPC_SetHPEx(self, *args)
    def SetCurAction(self, *args): return _IPY_GameObj.IPY_NPC_SetCurAction(self, *args)
    def SetActionTick(self, *args): return _IPY_GameObj.IPY_NPC_SetActionTick(self, *args)
    def SetAttackTick(self, *args): return _IPY_GameObj.IPY_NPC_SetAttackTick(self, *args)
@@ -2240,7 +2230,6 @@
    def SetThunderDef(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderDef(self, *args)
    def SetWindDef(self, *args): return _IPY_GameObj.IPY_NPC_SetWindDef(self, *args)
    def SetMaxHP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHP(self, *args)
    def SetMaxHPEx(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHPEx(self, *args)
    def SetMaxMP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxMP(self, *args)
    def SetMiss(self, *args): return _IPY_GameObj.IPY_NPC_SetMiss(self, *args)
    def SetSuperHit(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHit(self, *args)
@@ -2274,9 +2263,7 @@
    def GetAttentionPlayersCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionPlayersCount(self)
    def GetAttentionPlayerByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAttentionPlayerByIndex(self, *args)
    def Notify_HP(self): return _IPY_GameObj.IPY_NPC_Notify_HP(self)
    def Notify_HPEx(self): return _IPY_GameObj.IPY_NPC_Notify_HPEx(self)
    def Notify_MaxHP(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHP(self)
    def Notify_MaxHPEx(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHPEx(self)
    def GetAngryNPCCount(self): return _IPY_GameObj.IPY_NPC_GetAngryNPCCount(self)
    def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAngryNPCByIndex(self, *args)
    def GetDamReduce(self): return _IPY_GameObj.IPY_NPC_GetDamReduce(self)
@@ -2542,6 +2529,7 @@
    def GetBaseMissRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMissRate(self)
    def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseSuperHiteRate(self)
    def GetBaseMaxHP(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHP(self)
    def GetBaseMaxHPEx(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHPEx(self)
    def GetBaseHPRestore(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHPRestore(self)
    def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseOrgSpeed(self)
    def GetMoveType(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveType(self)
@@ -2802,6 +2790,7 @@
    def Sync_PetTrainingEnd(self): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingEnd(self)
    def SetMaxHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetMaxHP(self, *args)
    def GetMaxHP(self): return _IPY_GameObj.IPY_RolePet_GetMaxHP(self)
    def GetMaxHPEx(self): return _IPY_GameObj.IPY_RolePet_GetMaxHPEx(self)
    def GetGrade(self): return _IPY_GameObj.IPY_RolePet_GetGrade(self)
    def GetLeftPoints(self): return _IPY_GameObj.IPY_RolePet_GetLeftPoints(self)
    def SetGrade(self, *args): return _IPY_GameObj.IPY_RolePet_SetGrade(self, *args)