| | |
| | | if not msgList:
|
| | | GameWorld.DebugAnswer(curPlayer, "重置奖励: Zhanling 0 类型")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置战令: Zhanling 类型 是否激活普通 高级")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置进度: Zhanling v 类型 进度值")
|
| | | return
|
| | |
|
| | | value = msgList[0]
|
| | |
| | | PlayerZhanling.ResetZhanling(curPlayer, zhanlingType, backValue)
|
| | | GameWorld.DebugAnswer(curPlayer, "重置战令(%s)!" % (zhanlingType))
|
| | |
|
| | | elif value == "v":
|
| | | zhanlingType = msgList[1] if len(msgList) > 1 else 0
|
| | | value1 = msgList[2] if len(msgList) > 2 else 0
|
| | | retValue = PlayerZhanling.SetZhanlingValue(curPlayer, zhanlingType, value1)
|
| | | if retValue == None:
|
| | | GameWorld.DebugAnswer(curPlayer, "该战令不用设置进度值! %s" % (zhanlingType))
|
| | | return
|
| | | GameWorld.DebugAnswer(curPlayer, "战令进度:Type=%s,V=%s" % (zhanlingType, retValue))
|
| | | else:
|
| | | zhanlingType = value
|
| | | activiteC = msgList[1] if len(msgList) > 1 else 0
|