| | |
| | | import IpyGameDataPY
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| | | import PlayerPet
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| | | import PlayerRefineStove
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| | | import PlayerActTask
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| | | import PlayerSuccess
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| | | import SkillShell
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| | |
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, eatCntKey, eatCnt)
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| | | if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_FruitStoveEatTimes) # 算次数,不算个数
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| | |
|
| | | alchemyIpyData = IpyGameDataPY.GetIpyGameDataByCondition("Alchemy", {"AlchemItemID":itemID}, False, True)
|
| | | if alchemyIpyData:
|