ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -66,6 +66,8 @@
    SyncRealmFBState(curPlayer, isAll=True)
    UpdateRealmExp(curPlayer, False)
    NotifyRealmExpInfo(curPlayer)
    if not curPlayer.GetOfficialRank():
        curPlayer.SetOfficialRank(1)
    return
def DoRealmVersionStateLogic(curPlayer):
@@ -76,14 +78,14 @@
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmVersionState, 1)
    realmLV = curPlayer.GetOfficialRank()
    if not realmLV:
    if realmLV <= 1:
        # 新号不处理
        return
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("======================== 执行境界版本变更重置逻辑 =======================", playerID)
    
    # 重置境界
    curPlayer.SetOfficialRank(0)
    curPlayer.SetOfficialRank(1)
    
    # 返还境界丹
    returnItemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1)