| | |
| | |
|
| | | import ChConfig
|
| | | import AttackCommon
|
| | | import PlayerYinji
|
| | | import PlayerControl
|
| | |
|
| | |
|
| | | def CheckCanHappen(attacker, defender, effect, curSkill):
|
| | | if effect.GetEffectValue(1):
|
| | | if effect.GetEffectValue(2):
|
| | | # 只针对第一目标
|
| | | if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
|
| | | return False
|
| | |
|
| | |
|
| | | return True if PlayerYinji.GetYinjiCnt(attacker) else False
|
| | | return True if PlayerControl.GetYinjiCnt(attacker) else False
|
| | |
|
| | |
|
| | | def GetValue(attacker, defender, effect):
|
| | | return float(effect.GetEffectValue(0)*min(PlayerYinji.GetYinjiCnt(attacker), effect.GetEffectValue(1)))/ChConfig.Def_MaxRateValue
|
| | | return effect.GetEffectValue(0)*min(PlayerControl.GetYinjiCnt(attacker), effect.GetEffectValue(1))
|