xdh
2019-01-24 78f005e3fe86b6033255b37b03061cb491812dcb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -39,6 +39,8 @@
import SkillCommon
import PlayerMagicWeapon
import PassiveBuffEffMng
import CrossPlayerData
import PlayerWeekParty
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -98,6 +100,12 @@
    pack = IPY_GameWorld.IPY_CRideHorse()
    #//1: 骑马 0: 下马
    curPlayerRideType = pack.GetRide()
    if PlayerControl.GetCrossMapID(curPlayer):
        # 暂只处理上马
        if curPlayerRideType:
            dataList = [curPlayerRideType]
            CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_RideHorse, dataList)
        return
    #骑马行为状态, 客户端限制
    if not OperControlManager.IsObjCanDoAction(curPlayer,
                                               ChConfig.Def_Obj_ActState_ClientAct,
@@ -130,6 +138,15 @@
    
    #if curPlayer.IsMoving():
    #    curPlayer.Move(curPlayer.GetDestPosX(), curPlayer.GetDestPosY())    
    return
def CrossServer_RideHorse(curPlayer, dataList):
    curPlayerRideType = dataList[0]
    #骑马
    if curPlayerRideType == 1:
        PlayerRideHorseUp(curPlayer, True)
    return
#---------------------下马逻辑
@@ -280,8 +297,43 @@
    horseIndex = packData.Index
    
    DoChangeHorse(curPlayer, horseIndex, tick)
    if not GameWorld.IsCrossServer():
        dataList = [horseIndex]
        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_HorseChange, dataList)
    return
def CrossServer_ChangeHorse(curPlayer, dataList):
    ## 跨服处理 坐骑变更
    horseIndex = dataList[0]
    ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
    if not ipyData:
        return
    horseItemID = ipyData.GetItemID()
    if ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, IPY_GameWorld.rptEquip):
        return
    isOK = ItemControler.PutItemInTempSwap(curPlayer, horseItemID)
    if not isOK:
        return
    curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, ShareDefine.rptTempSwap)
    if not curHorse:
        return
    isRideHorse = curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse
    if isRideHorse:
        PlayerRideHorseDown(curPlayer, False)
    #---执行玩家换装逻辑---
    tick = GameWorld.GetGameWorld().GetTick()
    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick):
        if isRideHorse:
            PlayerRideHorseUp(curPlayer, False)
    return
def DoChangeHorse(curPlayer, horseIndex, tick):
    ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
@@ -875,6 +927,8 @@
    sumLV = GetHorseSumLV(curPlayer)
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)
    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Horse, horseID, False)
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
    #无指定道具