ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,7 +20,9 @@
import PlayerControl
import IPY_GameServer
import CrossRealmPlayer
import GameWorldBoss
import CrossRealmPK
import CrossBoss
import ChConfig
import GMShell
@@ -41,13 +43,13 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
    ## 跨服服务器收到信息处理
    try:
        GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
        #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
        msgDict = eval(recvMsg)
        
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
        serverGroupID = msgDict.get("ServerGroupID", 0)
        if msgType == ShareDefine.ClientServerMsg_PKMatch:
            CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
            
@@ -69,6 +71,10 @@
        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
            
@@ -85,6 +91,22 @@
    GameWorld.Log("收到跨服子服连接成功通知!")
    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
    CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
    return
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
    ## 收到子服信息,需要发送到地图服务器处理
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData, serverGroupID])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
    return
## ================================================================================================
@@ -114,7 +136,7 @@
    ## 子服收到跨服服务器信息
    dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
    dataMsg = dataPack.GetData()
    GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
    #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
    
    try:
        msgDict = eval(dataMsg)
@@ -151,6 +173,25 @@
        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
            CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
            CrossBoss.CrossServerMsg_CrossBossState(msgData)
        elif msgType == ShareDefine.CrossServerMsg_PutInItem:
            CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
        elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
            CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
        elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
            GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
            MapServer_ClientServerReceiveMsg(msgType, msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
            
@@ -164,6 +205,20 @@
        
    return
def MapServer_ClientServerReceiveMsg(msgType, msgData):
    ## 收到跨服服务器信息,需要发送到地图服务器处理
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
    return
# 连接跨服服务器状态
# 1 为连接成功; 其他为失败,失败会延迟通知