ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
@@ -153,6 +153,7 @@
    else:
        return
    DoFBHelp(curPlayer, tick)
    curPlayer.SetFaction(ShareDefine.CampType_Justice)
    return
@@ -574,15 +575,27 @@
        
        GameWorldProcess.CloseFB(tick)
        return
    needSpace = len(totalItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptGatherSoul, needSpace)
    isSendMail = int(needSpace > emptySpace) # 是否发送邮件
    needPackSpaceDict = {}
    for itemID, itemCnt, isBind in totalItemList:
        curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not curItem:
            return
        packType = ChConfig.GetItemPackType(curItem.GetType())
        needSpace = ItemControler.GetItemNeedPackCount(packType, curItem, itemCnt)
        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
    isSendMail = False #是否背包不足
    for packType, needSpace in needPackSpaceDict.items():
        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
            isSendMail = True
            break
    if isSendMail:
        PlayerControl.SendMailByKey('JHBagFull2', [curPlayer.GetPlayerID()], totalItemList)
        GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(totalItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in totalItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [ShareDefine.rptGatherSoul],
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [],
                                            event=["GatherSoulFB", False, {}])
            
    fbCfg = GetGatherSoulFBCfg()